Remote Client Interaction via Server-Mediated Device Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing interactive methods through intelligent mobile terminals are inadequate for meeting increasing user demands for real-time, secure, and privacy-protected interactions between clients with large geographical separation.

Innovation Solution

A remote control-based interaction method utilizing a remote server to connect two clients, enabling real-time interaction, ensuring security and privacy, and allowing two-way control with a timeline for controlling electronic devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If clients interact through direct connection, then interaction speed is improved, but security and privacy are compromised

Engineering Contradiction:
Improveinteraction speedVSAvoidsecurity and privacy
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The patent introduces a remote server as an intermediary component that mediates all interactions between clients. The server establishes virtual rooms where clients can interact through shared timelines without direct peer-to-peer connections. This mediator approach maintains interaction speed while ensuring security and privacy by preventing direct client-to-client data exposure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If real-time interaction is implemented, then instantaneity is improved, but complexity of system architecture increases

Engineering Contradiction:
ImproveinstantaneityVSAvoidsystem architecture complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent merges multiple functionality into the remote server: room management, timeline synchronization, control instruction routing, and playback control all occur through a unified server architecture. This consolidation reduces overall system complexity despite enabling real-time interaction, as clients only need to communicate with the server rather than implement complex peer-to-peer protocols.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If two-way control is enabled, then interaction richness is improved, but control instruction management becomes complex

Engineering Contradiction:
Improveinteraction richnessVSAvoidcontrol instruction management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments control instructions into discrete, time-stamped events organized in chronological timelines. Each client can send and receive control instructions independently, with the server managing them as separate entities in a sequence. This segmentation allows two-way control where both clients can interact with the electronic device while the server maintains clear, manageable instruction records for each participant.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP4239958B1Remote control-based interaction method
Publication Date: 2026.03.25 SISTALK BEIJING CO LTD
  • EP4239958B1 patent drawingFigure 1
  • EP4239958B1 patent drawingFigure 2

AI summary

A remote control based interaction method comprises following steps: S1. establishing remote connection between the with the first client and the second client, wherein at least one of the first client and the second client is connected to a controllable electronic device; S2. issuing control instruction to the electronic device by means of the first client and/or the second client; S3. obtaining and operating the control instructions based on the connected client by the electronic device. The solution realizes the control of the electronic device connected to at least one of the clients through two remotely connected clients, enabling real-time interaction online regardless of the large distances between two clients, and guaranteeing the instantaneity of the interaction.