Remote Control Toy System Dynamic Damage Parameter Adjustment

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Solution Overview

Problem

Conventional remote control toy systems for battle games lack variability in damage levels, leading to repetitive gameplay and user boredom as the same damage level is consistently applied during battles, failing to adapt to user intentions or changing circumstances.

Innovation Solution

Incorporating a system where remote control devices have storage for parameters like offense and endurance, allowing for dynamic changes based on user-operated control signals, enabling adjustable offense and defense levels through parameter modification, thereby enhancing gameplay variability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the same level of damages is always given to the opponent at one offense during the battle, then the damage delivery is simple and consistent, but the offense during the battle gets into a rut and users get bored with the battle games

Engineering Contradiction:
Improvedamage level variabilityVSAvoidparameter storage and change mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the damage level changeable during the battle game. The driving device includes a second parameter change device that can change the second parameter (damage level) based on received specified signals from the transmitter. This allows the damage level to transition from a fixed value to a dynamic variable that adapts to user intentions and battle circumstances, thereby preventing gameplay stagnation while adding manageable complexity through structured parameter modification mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent directly applies parameter changes by implementing storage devices that hold first and second parameters, and second parameter change devices that modify the second parameter (damage level) based on received signals. This allows the system to change the damage parameter dynamically during the battle game, transforming the offense from a static fixed-damage mechanism to a variable parameter system that can adapt to different battle scenarios and user intentions.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the damage level is fixed in each driving device, then the system is simple to operate, but the user cannot change the damage level by user's intentions at arbitrary stages during the battle games

Engineering Contradiction:
Improvedamage level adjustabilityVSAvoidcontrol operation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies feedback by implementing a communication loop where the transmitter sends specified signals to the driving device, which then changes the second parameter (damage level) based on the received information. This feedback mechanism allows the user to dynamically adjust the damage level during the battle game according to their intentions, while the system maintains ease of operation by using straightforward signal transmission and parameter modification without requiring complex user input or multiple configuration steps.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a storage device and parameter change device are added to enable dynamic damage levels, then gameplay variability is improved, but the device complexity increases

Engineering Contradiction:
Improveparameter change capabilityVSAvoidstorage and control components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the storage device to hold multiple parameters (first parameter for offense power, second parameter for damage level) and the second parameter change device to modify the second parameter based on various input conditions. This multi-functional design allows a single integrated system to handle both parameter storage and dynamic modification, reducing the need for separate components and minimizing overall device complexity while maintaining high adaptability and versatility in the battle game.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS7410404B2Remote control toy system and driving device thereof
Publication Date: 2008.08.12 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US7410404B2 patent drawing
  • US7410404B2 patent drawing
  • US7410404B2 patent drawing

AI summary

A driving device (2) which is remotely controlled by a transmitter (1) holds a first parameter (D) and a second parameter (L), transmits an offense signal based on the first parameter (D), and changes the second parameter (L) according to information included in a received specified signal. A remote control system can realize a battle game where the transmitter (1) and the driving device (2) play against another pair of a driving device (2) and a transmitter (1), the driving device (2) receives the offense signal transmitted from the other driving device (2) as the specified signal, and the second parameter (L) is changed according to the information included in the specified signal can be realized in a remote control toy system. In the system, the transmitter (1) allows a control signal to include specified information according to a user's specified operation, and the driving device (2) changes the its own first parameter (D) based on the specified information in the control signal.