Remote Crowd Participation Through Real-Time Sensory Feedback

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Solution Overview

Problem

Existing technologies fail to facilitate interactions between event observers and participants, and among event observers, especially when physical presence is limited, leading to a lack of real-time engagement and accurate consumer demand prediction for event-related merchandise.

Innovation Solution

Systems and methods that generate physical or visual stimuli based on observer participation, allowing remote engagement with event participants and other observers, and analyzing user information to predict consumer demand and enhance marketing opportunities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If event organizers use traditional in-person engagement methods, then real-time feedback and crowd energy are improved, but venue occupancy is limited by capacity restrictions and health restrictions

Engineering Contradiction:
Improvereal-time feedback qualityVSAvoidobserver attendance
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent extends observer participation from the physical dimension to the digital/remote dimension. Remote observers can participate in real-time through digital platforms, transmitting their reactions and sentiments electronically to the event venue, thereby maintaining engagement quality while overcoming physical attendance limitations imposed by venue capacity and health restrictions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system introduces a digital communication intermediary that transmits observer reactions and sentiments between remote locations and the event venue. This intermediary enables real-time feedback transmission without requiring physical presence, resolving the contradiction between maintaining feedback quality and accommodating limited attendance.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Illumination intensity

If event organizers pipe in fake crowd noise to simulate atmosphere, then crowd energy perception is improved, but authenticity and observer trust deteriorate

Engineering Contradiction:
Improveatmosphere intensityVSAvoidauthenticity
Core Design Contradiction:
Illumination intensityVSReliability

Solution Approach 1:

The system implements real-time feedback loops where actual observer reactions and sentiments are captured and transmitted to the event venue. This authentic feedback mechanism replaces fabricated crowd noise with genuine observer responses, maintaining atmospheric authenticity while still enhancing the overall atmosphere through aggregated real observer participation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system enables observers to self-generate the crowd atmosphere through their own authentic reactions and sentiments. Instead of organizers creating artificial noise, the system allows actual observers to contribute their genuine responses, which are then amplified and transmitted to create an authentic collective atmosphere that maintains trust and reliability.

Inventive Principle:
Principle #25Self-service

3Object-affected harmful factors

If event organizers conduct events with reduced capacity or no live audience, then health safety is improved, but event atmosphere and participant confidence deteriorate

Engineering Contradiction:
Improvehealth riskVSAvoidevent atmosphere
Core Design Contradiction:
Object-affected harmful factorsVSIllumination intensity

Solution Approach 1:

The system merges remote observer participation with in-person event atmosphere by transmitting digital observer reactions to the physical venue and generating sensory outputs that recreate the atmosphere. This combination allows health safety measures to be maintained while still creating a full event atmosphere through the integrated contribution of both remote and present observers.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system adds a digital dimension to the physical event atmosphere. By transmitting remote observer reactions and generating sensory outputs in the physical space, the system creates a multi-dimensional atmosphere that maintains health safety through reduced physical attendance while compensating for atmospheric loss through digital-physical integration.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Object-affected harmful factors

If event organizers use TV, radio, and internet broadcast for remote observation, then observer safety is improved, but real-time interaction and engagement deteriorate

Engineering Contradiction:
Improvehealth riskVSAvoidinteraction quality
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The system implements bidirectional feedback mechanisms that allow remote observers to send their reactions and sentiments in real-time to the event venue and receive immediate responses. This real-time feedback loop restores interaction quality that was lost in traditional broadcast methods, enabling remote observers to actively participate rather than passively consume content.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system introduces an interactive digital intermediary that facilitates real-time communication between remote observers and the event. This intermediary enables two-way information flow, allowing remote observers to contribute their reactions and receive immediate feedback, thereby maintaining interaction quality while preserving health safety through remote participation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250247569A1Systems and methods for remote crowd participation during a live event
Publication Date: 2025.07.31 STRUBHAR JACOB
  • US20250247569A1 patent drawing
  • US20250247569A1 patent drawing
  • US20250247569A1 patent drawing

AI summary

Participation by observers to a live event may be augmented or simulated based on actual participation levels of remote users. The present invention provides methods and systems for observer participation during live events by receiving at least one element of user information from a first set of users; analyzing the at least one element of user information received from the first set of users; and generating a first sensory output based on the at least one element of user information, where the first sensory output is generated at the physical location of an event and/or the physical location of other observers.