Remote Device Media Transfer via OS Capture APIs
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Software developers face challenges in testing and developing products across a multitude of hardware and software platforms without having to acquire and configure multiple devices, due to the vast array of devices, operating systems, and browsers used by consumers, which strains resources and risks losing market segments.
Innovation Solution
A remote development system (RDS) that allows developers to connect to a network of remote devices, mirror their displays on their local machines, and translate input interactions, enabling seamless testing and development activities, with modifications to peer-to-peer communication networks to capture media from operating system APIs instead of hardware components.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If developers acquire and configure multiple potential target devices for testing, then testing coverage across multiple platforms is improved, but resource strain and device management complexity increase
Solution Approach 1:
The patent implements virtual device copies that replicate the functionality of physical target devices. These virtual copies allow developers to test applications across multiple platforms without acquiring actual hardware, thereby maintaining testing coverage while eliminating device management complexity. The virtual devices are software-based representations that can be deployed and configured remotely.
Solution Approach 2:
The system provides a universal testing platform that can simulate multiple different device types, operating systems, and configurations through a single infrastructure. This multi-functional approach allows one system to perform the work of many physical devices, enabling comprehensive cross-platform testing without the need to maintain separate physical devices for each platform.
2Adaptability or versatility
If developers acquire and configure multiple potential target devices for testing, then testing coverage across multiple platforms is improved, but resource strain increases
Solution Approach 1:
Virtual device copies replace physical hardware requirements with software-based simulations. This eliminates the need to purchase, ship, store, and maintain multiple physical devices, thereby reducing resource consumption while maintaining comprehensive testing coverage across different platforms and device types.
Solution Approach 2:
The patent replaces the mechanical/physical system of actual devices with a software-based virtualization system. This substitution eliminates the physical resources required for multiple devices while preserving the functional capabilities needed for testing, thereby reducing resource strain without compromising testing versatility.
3Reliability
If the media transmission object captures media from hardware components, then media capture capability is maintained, but adaptability to different operating systems is reduced
Solution Approach 1:
The patent introduces an intermediary layer (the modified media transmission object) that sits between the diverse hardware components and the application layer. This intermediary handles the complexity of different operating systems and hardware interfaces, translating various platform-specific media capture mechanisms into a unified interface, thereby maintaining reliability across all platforms while improving adaptability.
Solution Approach 2:
The modified media transmission object is designed with universal functionality that can interface with multiple operating systems and hardware configurations. By making the media capture mechanism multi-functional and platform-agnostic, the system maintains reliable media capture capability across different environments without being tied to a single hardware or software platform.
Data Source
AI summary
A software development infrastructure can enable user developers to select a remote device, among a plurality of remote devices in a datacenter, to develop and test their software programs. User developers can access remote devices from their local computers, via a communication network. For some tests and development activity, a user developer may wish to test media playback on a remote device in a datacenter. The default configuration of the network media transmission objects of the communication network can be modified to use operating system media capture APIs. The user developer can perform media playback on a remote device in a datacenter, from the local computer of the user developer.


