Remote Education Learner Classification via Behavioral Analysis

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Solution Overview

Problem

The sudden shift to remote learning and exams posed challenges in ensuring fairness, reliability, and effectiveness, as well as identifying learners who may benefit from additional mentoring to improve their performance.

Innovation Solution

A computer-implemented method that collects data from actual, simulated, and exam environments to classify learners as cognitive or non-cognitive, applying a de-bias technique to identify those needing educational materials, and automatically providing tailored educational content to enhance their performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If remote exams are conducted without behavioral analysis, then exam administration is simple, but fairness and reliability deteriorate

Engineering Contradiction:
Improveexam fairnessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent replaces manual invigilation and behavioral assessment with automated computer vision and machine learning systems. Cameras capture examinee behavior, and AI algorithms analyze facial expressions, head movements, and other behavioral patterns to detect cheating or engagement levels, substituting human judgment with automated mechanical systems.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system introduces an intermediary behavioral analysis layer between the examinee and the exam results. This intermediary layer processes behavioral data through machine learning models to generate engagement scores and cheating detection, mediating the connection between raw exam data and final outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If all learners receive the same educational materials, then material distribution is efficient, but learning effectiveness for individual learners deteriorates

Engineering Contradiction:
Improvelearning effectivenessVSAvoidmaterial distribution complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies local quality by providing different educational materials to different learners based on their individual behavioral patterns and performance data. The system analyzes each learner's engagement metrics, time spent on questions, and behavioral anomalies to customize material delivery, ensuring each learner receives appropriately tailored content rather than uniform distribution.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system changes parameters of educational material delivery based on behavioral analysis. It adjusts material type, timing, and content based on detected engagement levels and performance patterns, transforming static material distribution into a dynamic, parameter-adjusted delivery system.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If behavioral data is collected continuously, then learner classification is accurate, but data processing load increases

Engineering Contradiction:
Improveclassification accuracyVSAvoidcomputational energy
Core Design Contradiction:
Measurement precisionVSLoss of energy

Solution Approach 1:

The patent applies partial action by selectively processing behavioral data only when certain thresholds are exceeded or specific events occur during the exam. Rather than continuously analyzing all behavioral parameters, the system triggers detailed analysis only for significant behavioral changes or anomalies, reducing overall computational load while maintaining classification accuracy.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12100316B2Assisting remote education learners
Publication Date: 2024.09.24 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US12100316B2 patent drawing
  • US12100316B2 patent drawing
  • US12100316B2 patent drawing

AI summary

Provided are techniques for assisting remote education learners. Data is collected for an actual base environment, a simulated base environment, and an exam environment for a learner taking an exam. The collected data is used to generate a first behavior pattern for the learner in the simulated base environment and a second behavior pattern for the learner in the exam environment. In response to the second behavior pattern deviating beyond a threshold from the first behavior pattern, a classification of non-cognitive learners class is determined for the learner. A de-bias technique is applied to the classification to generate a final classification. In response to the final classification being the non-cognitive learners class, education material for a subject covered in the exam is selected, and the educational material is played on a remote learner computer of the learner.