Remote Exercise Machine Sync for Social Workout Classes

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Solution Overview

Problem

Existing exercise systems lack features for user interaction, competition, and gamification, and require users to travel to gyms for classes, leading to environmental and societal impacts.

Innovation Solution

Networked home-based exercise machines enable live streaming of classes, social interaction, and gamification, allowing users to participate remotely and share performance metrics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users travel to gyms for exercise classes, then they can participate in instructor-led workouts and social interaction, but it increases traffic, emissions, and commuting time

Engineering Contradiction:
ImproveAccessibility to exercise classesVSAvoidTraffic and emissions
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent creates virtual copies of gym-based exercise classes that can be accessed remotely through networked exercise machines. Users can participate in instructor-led workouts from home by streaming video content and interacting through digital platforms, eliminating the need for physical travel to gyms while maintaining the core exercise experience

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces networked exercise machines and digital platforms as intermediaries between users and exercise instructors. These machines provide video streaming, performance tracking, and social interaction capabilities that mediate the exercise experience, allowing users to access gym-quality workouts without physically being at the gym

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If users travel to gyms for exercise classes, then they can participate in instructor-led workouts, but it consumes commuting time

Engineering Contradiction:
ImproveAccessibility to exercise classesVSAvoidCommuting time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates virtual copies of gym-based exercise classes that can be accessed remotely through networked exercise machines. Users can participate in instructor-led workouts from home by streaming video content and interacting through digital platforms, eliminating the need for physical travel to gyms while maintaining the core exercise experience

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent enables users to schedule and prepare for exercise classes in advance through digital platforms. Users can register for classes, receive reminders, and access workout information before their scheduled sessions, streamlining the process and eliminating time spent on administrative tasks at the gym

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If exercise machines are networked to enable live streaming and social interaction, then user engagement and competitiveness are enhanced, but device complexity increases

Engineering Contradiction:
ImproveUser interaction and competition featuresVSAvoidNetwork connectivity and synchronization
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes exercise machines multi-functional by integrating video streaming, performance tracking, social interaction, and gamification features into a single device. These networked machines can function as traditional exercise equipment while simultaneously providing digital entertainment and competitive features, reducing the need for separate systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements real-time feedback mechanisms where exercise machines communicate performance data to instructors and other users through network connections. Instructors can monitor user progress and provide guidance, while users can see their performance relative to others, creating an interactive competitive environment that enhances engagement

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12576309B2Coordinating workouts across remote exercise machines
Publication Date: 2026.03.17 PELOTON INTERACTIVE INC
  • US12576309B2 patent drawing
  • US12576309B2 patent drawing
  • US12576309B2 patent drawing

AI summary

A method includes receiving, with a processor in communication with a first exercise machine, a first request for an exercise class, the first request being provided by a first user of the first exercise machine. The method also includes providing a video file associated with the exercise class to the first exercise machine, providing a notification to a second user indicating that the first user has chosen to participate in the exercise class, and receiving a second request for the exercise class provided by the second user. The method further includes providing the video file to a second exercise machine of the second user via the network. In such a method, display of the video file via a display of the second exercise machine is synchronized with display of the video file via a display of the first exercise machine.