Remote Game Call Actuation via Flexible Line Intermediary

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Solution Overview

Problem

Conventional game calls require hunters or wildlife observers to be in close proximity, which can lead to detection and deterrence of the targeted game, as they need to manually actuate the device, making it difficult to remain hidden and effectively attract game from a distance.

Innovation Solution

The development of remote game call systems that allow for the actuation of game calls from a distance using flexible lines, electrically powered drivers, or wireless controllers, enabling the simulation of natural sounds without the hunter's direct proximity, with optional call supports and decoys to enhance attraction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the hunter manually actuates the game call in close proximity, then the game call can be effectively actuated, but the hunter is detected and the game is deterred

Engineering Contradiction:
Improvemanual actuation of game callVSAvoiddetection and deterrence of game
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

A flexible line serves as an intermediary mechanism connecting the hunter to the game call. The hunter pulls the flexible line from a remote concealed position, which transmits mechanical force through the line to actuate the game call without requiring the hunter's physical proximity to the call device. This intermediary allows the harmful factor (hunter's presence) to be separated from the necessary action (manually actuating the call).

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces direct mechanical interaction (hunter manually operating the call) with a remote mechanical transmission system. The flexible line transmits pulling force from the hunter's remote position to the game call, substituting the need for direct hand-to-call contact with a distributed mechanical linkage that allows remote operation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If the hunter positions the game call close by, then the game call can be actuated, but the hunter cannot remain hidden and camouflaged

Engineering Contradiction:
Improveactuation of game callVSAvoidhunter concealment and camouflage
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The system segments the hunter-action-call relationship into separate spatial components. The flexible line divides the mechanical action into two segments: the hunter's pulling action at a remote concealed position and the call actuation at the call's location. This segmentation allows the hunter to be positioned in one location (concealed) while the call operates at another location (near game), resolving the conflict between operation ease and concealment.

Inventive Principle:
Principle #1Segmentation

3Ease of manufacture

If the game call is positioned far from the hunter, then the hunter can remain hidden, but the game call becomes difficult to actuate

Engineering Contradiction:
Improvehunter concealmentVSAvoidactuation of game call
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The flexible line acts as a force-transmitting intermediary that bridges the spatial gap between the hunter and the game call. It transmits the pulling force from the hunter's remote position to the call, enabling actuation despite the distance. The line converts the hunter's manual pulling motion into effective actuation of the call mechanism, resolving the difficulty of remote operation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11019815B2Game call system
Publication Date: 2021.06.01 CAGLE SAMUEL D
  • US11019815B2 patent drawing
  • US11019815B2 patent drawing
  • US11019815B2 patent drawing

AI summary

A remote game call system may include a game call and an actuator for remotely actuating the game call.