Remote Video Game Character Equipping via Intermediary Device
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Solution Overview
Problem
The process of personalizing video game characters by equipping them with skills and items can be laborious and time-consuming, detracting from the gaming experience, especially when players need to switch between different devices for configuration and gameplay.
Innovation Solution
A method and system for remote and distributed equipping of video game characters, allowing players to select and validate personalization options on a non-gameplay device, such as a smartphone or tablet, and transmit these selections to a gameplay device, like a game console, over a network, enabling seamless modification of character equipment and skills during gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players use a game console to equip and personalize video game characters, then the personalization can be applied directly to gameplay, but the process becomes laborious and time-consuming, detracting from the gaming experience
Solution Approach 1:
The system allows players to pre-select and configure character equipment, clothing, and accessories on a portable computing device before gameplay sessions. The personalization data is stored and automatically transferred to the game console, eliminating the need to repeat the laborious equipping process during each gaming session.
Solution Approach 2:
A portable computing device (smartphone, tablet, or laptop) serves as an intermediary between the player and the game console. This intermediary device provides a user-friendly interface for character personalization and manages the transfer of personalization data to the console, simplifying the overall process.
2Adaptability or versatility
If players switch between different devices for character configuration and gameplay, then flexibility is improved, but the process becomes more complex and discontinuous
Solution Approach 1:
The system is designed to work across multiple device types (game consoles, portable computing devices) with a universal interface and data format. The same personalization selections made on a portable device can be seamlessly applied during gameplay on a console, and vice versa, providing cross-device compatibility without increasing complexity.
Solution Approach 2:
The system automatically synchronizes personalization data between devices through network communication. When selections are made on one device, the system validates and stores the data, then transmits it to the appropriate game console or portable device, ensuring continuous and consistent character personalization across all platforms.
3Manufacturing precision
If manual character equipping is required during gameplay, then precision in equipment selection is maintained, but productivity and gameplay flow are reduced
Solution Approach 1:
Players can carefully select and validate equipment, clothing, and accessory combinations for their characters in advance on a portable computing device, away from the gameplay environment. This preliminary configuration ensures precise equipment selection without interrupting the gameplay flow, as the personalization data is automatically transferred to the console when needed.
Data Source
AI summary
Video game characters of a video game may have associated attributes, such as their equipment, modified using a device which may be both remote from a device used to play the video game and incapable of playing the video game. A server in communication with both devices may communicate video game character information to the device remote from the game play device, check validity of modifications to video game character equipment requested by the remote device, save information of the modifications, and provide the information of the modifications to the device used to play the video game. The device used to play the video game may allow for acceptance, and use thereafter, of the equipment modifications during game play.


