Remote Game Data Management via Mobile Server
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Solution Overview
Problem
Existing gaming systems require players to access electronic gaming machines (EGMs) to manage and interact with persistent game data, limiting user mobility and flexibility, especially in varying regulatory environments and changing customer requirements.
Innovation Solution
A mobile device application enables users to manage persistent data, such as game state and user preferences, independently of EGMs, allowing modifications, deletions, and transfers of data between users, gaming establishments, and game types through a mobile device.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If players access electronic gaming machines to manage persistent game data, then data management functionality is available, but user mobility and flexibility are limited
Solution Approach 1:
The patent introduces a server as an intermediary between the gaming machines and players. The server stores persistent game data and handles management operations, allowing players to access and manage their data through mobile devices without being physically present at the gaming machine. This mediator architecture enables remote data management while maintaining data integrity and security.
Solution Approach 2:
The patent transitions data management from a single-location (gaming machine) model to a multi-location model by enabling access through mobile devices. This adds a spatial dimension to data management, allowing players to interact with their game data from any location, not just at the physical gaming machine terminal.
2Adaptability or versatility
If players must be at EGMs to manage game data, then data security is maintained through centralized control, but user flexibility and accessibility are reduced
Solution Approach 1:
The server acts as a secure intermediary that authenticates player requests and validates data management operations. Even though players can access data remotely via mobile devices, the server maintains centralized security control by verifying player identities and authorization before allowing any data modifications, thus preserving data security while enabling flexible access.
Solution Approach 2:
The system implements feedback mechanisms where the server communicates with the mobile device to confirm data management operations. The server provides feedback about the status of data operations and validates player actions, ensuring that security protocols are maintained while allowing flexible remote access to game data.
3Productivity
If EGMs are used for all data management operations, then system control is centralized, but EGM resources are consumed and availability is reduced
Solution Approach 1:
The patent extracts data management functionality from the gaming machine itself and relocates it to the server. By taking out the persistent data storage and management operations from the EGM and placing them on the server, the gaming machine is freed from these resource-intensive tasks, improving its availability for core gaming functions while the server handles data management operations.
Solution Approach 2:
The system is segmented into distinct functional components: the gaming machine handles game play and local operations, while the server handles persistent data storage and management. This segmentation allows each component to specialize in its core function, improving overall system efficiency and EGM availability while distributing the system architecture across multiple devices.
Data Source
AI summary
Systems and methods that enable a user, such as a player, to manage persistent data, such as game state data, remote from any electronic gaming machine, such as via a mobile device executing a mobile device application.


