Remote Game Data Management via Mobile Server

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Solution Overview

Problem

Existing gaming systems require players to access electronic gaming machines (EGMs) to manage and interact with persistent game data, limiting user mobility and flexibility, especially in varying regulatory environments and changing customer requirements.

Innovation Solution

A mobile device application enables users to manage persistent data, such as game state and user preferences, independently of EGMs, allowing modifications, deletions, and transfers of data between users, gaming establishments, and game types through a mobile device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players access electronic gaming machines to manage persistent game data, then data management functionality is available, but user mobility and flexibility are limited

Engineering Contradiction:
Improveuser mobilityVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary between the gaming machines and players. The server stores persistent game data and handles management operations, allowing players to access and manage their data through mobile devices without being physically present at the gaming machine. This mediator architecture enables remote data management while maintaining data integrity and security.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transitions data management from a single-location (gaming machine) model to a multi-location model by enabling access through mobile devices. This adds a spatial dimension to data management, allowing players to interact with their game data from any location, not just at the physical gaming machine terminal.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If players must be at EGMs to manage game data, then data security is maintained through centralized control, but user flexibility and accessibility are reduced

Engineering Contradiction:
Improvedata management flexibilityVSAvoiddata security
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The server acts as a secure intermediary that authenticates player requests and validates data management operations. Even though players can access data remotely via mobile devices, the server maintains centralized security control by verifying player identities and authorization before allowing any data modifications, thus preserving data security while enabling flexible access.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where the server communicates with the mobile device to confirm data management operations. The server provides feedback about the status of data operations and validates player actions, ensuring that security protocols are maintained while allowing flexible remote access to game data.

Inventive Principle:
Principle #23Feedback

3Productivity

If EGMs are used for all data management operations, then system control is centralized, but EGM resources are consumed and availability is reduced

Engineering Contradiction:
ImproveEGM availabilityVSAvoiddistributed system architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent extracts data management functionality from the gaming machine itself and relocates it to the server. By taking out the persistent data storage and management operations from the EGM and placing them on the server, the gaming machine is freed from these resource-intensive tasks, improving its availability for core gaming functions while the server handles data management operations.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system is segmented into distinct functional components: the gaming machine handles game play and local operations, while the server handles persistent data storage and management. This segmentation allows each component to specialize in its core function, improving overall system efficiency and EGM availability while distributing the system architecture across multiple devices.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240412591A1Remotely managing player data
Publication Date: 2024.12.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240412591A1 patent drawing
  • US20240412591A1 patent drawing
  • US20240412591A1 patent drawing

AI summary

Systems and methods that enable a user, such as a player, to manage persistent data, such as game state data, remote from any electronic gaming machine, such as via a mobile device executing a mobile device application.