Remote Game File Rendering System for Instant Replay
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Solution Overview
Problem
Current video game technologies face challenges in recording and replaying game actions due to computational burdens, limiting the ability to capture and share game footage without compromising game performance, and requiring a compatible game console for playback.
Innovation Solution
A system that allows game files to be uploaded to a remote server for rendering into audio/video files, enabling playback on various devices without the need for a specific game console, with options for different output resolutions and editing capabilities.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If video recording is performed directly on the game console during gameplay, then instant replay capability is achieved, but computational resources are severely consumed and game performance deteriorates
Solution Approach 1:
The patent extracts the video rendering function from the game console to a separate rendering system. The console only captures game state data and transmits it, while the rendering system handles all computationally intensive video generation tasks. This separation allows the console to maintain full game performance while the rendering system provides instant replay capability without resource constraints.
Solution Approach 2:
The patent implements preliminary action by capturing and storing game state data during gameplay, rather than rendering video in real-time. The rendered video is generated afterward from these pre-captured state files, allowing instant replay without consuming computational resources during the original game execution.
2Adaptability or versatility
If video capture is implemented on the game console, then playback functionality is achieved, but hardware complexity increases and resource availability decreases
Solution Approach 1:
The patent introduces an intermediary rendering system that acts as a mediator between the game console and the playback device. The console sends game state data to this intermediary, which then renders the video and delivers it to various playback devices. This intermediary handles all the complexity of video rendering, allowing the console to remain simple while providing versatile playback functionality.
Solution Approach 2:
The patent uses copying by transmitting game state data (a digital representation) from the console to the rendering system, rather than copying actual video signals. This data copying approach is far less complex than video signal copying and allows for flexible re-rendering at different resolutions and formats without hardware complexity increases.
3Adaptability or versatility
If game files are rendered to audio/video format on the console, then distribution capability is improved, but computational burden increases and game features are limited
Solution Approach 1:
The patent segments the system into two independent parts: the game console that executes the game and captures state data, and a separate rendering system that handles video generation and distribution preparation. This segmentation allows the console to focus entirely on providing full game features without any computational burden from rendering, while the rendering system handles distribution capabilities independently.
Data Source
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AI summary
A method and apparatus for automatically rendering a game file to an audio/video file format to allow the action recorded in the game file to be viewed without requiring the corresponding game and game system.