Remote Gaming Control via Video Streaming and Input Relay

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Solution Overview

Problem

Existing gaming systems lack seamless transition and control mechanisms between desktop and mobile devices, limiting the ability to pause and resume gaming experiences across different platforms.

Innovation Solution

The Accessory Management Software (AMS) application enables communication between computing devices and mobile devices, allowing for the detection of user input requests, pausing, and resuming of software applications, as well as transmitting graphical user interfaces and processing remote user inputs to manage accessory functions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If gaming software is played on personal computers with physical accessories, then control precision and input accuracy are improved, but device portability and accessibility are worsened

Engineering Contradiction:
Improveinput accuracyVSAvoiddevice portability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent introduces a communication system as an intermediary that connects physical gaming accessories to mobile devices. The system includes a computer device that detects user inputs from physical accessories, processes the input data, and transmits it through a communication network to a mobile device. This intermediary architecture allows mobile devices to access the precision input capabilities of physical accessories without requiring direct physical connection, thereby resolving the contradiction between input accuracy and device portability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If gaming experiences are confined to single platforms, then system complexity is reduced, but user convenience and continuity are worsened

Engineering Contradiction:
Improvesystem complexityVSAvoiduser convenience
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent implements a universal gaming system where a single gaming application can run across multiple device types (personal computers, mobile devices, tablets) while maintaining consistent functionality. The system allows users to initiate gaming on one platform and seamlessly continue on another, with the communication system handling platform-specific adaptations. This multi-functionality approach enables users to access their gaming experience on any device without increasing perceived system complexity, resolving the contradiction between system complexity and user convenience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If seamless transition between devices is enabled, then user experience continuity is improved, but communication overhead and data transmission requirements are worsened

Engineering Contradiction:
Improveexperience continuityVSAvoidcommunication overhead
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The patent implements preliminary action by pre-processing input data on the computer device before transmission. The computer device detects user inputs from physical accessories, processes the input data locally to extract essential information, and then transmits only the necessary processed data through the communication network to the mobile device. This pre-processing approach reduces the volume of data that needs to be transmitted, thereby minimizing communication overhead and energy loss while maintaining experience continuity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10831433B2Method and apparatus for transitioning in-process applications to remote devices
Publication Date: 2020.11.10 GN HEARING AS
  • US10831433B2 patent drawing
  • US10831433B2 patent drawing
  • US10831433B2 patent drawing

AI summary

A method and apparatus that incorporate teachings of the present disclosure may include, for example, receiving at a mobile communication device a video stream from a computing device. The video stream is associated with images generated by a software application and is transmitted by the computing device responsive to a request to redirect control of the software application to the mobile communication device. The method may also include presenting the streamed video at the mobile communication device and transmitting to the computing device a stimulation of a remote user input function associated with the mobile communication device, where the transmitted stimulation corresponds to at least one action of a plurality of associable actions that can be executed by the software application. Additional embodiments are disclosed.