Remote Gaming Link Failure Recovery and Session Management

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Solution Overview

Problem

Existing remote gaming systems face issues such as communication link failures during games, automatic session termination due to inactivity, and the need for specialized gaming devices, which disrupt player experience and convenience.

Innovation Solution

A method and system that allows a mobile gaming device, such as a tablet, to establish a wireless link with a gaming terminal, enabling continuous game animation during communication link failures, pausing games without termination, and using off-the-shelf devices, while recommending games and machines based on player behavior and location.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a communications link is established between mobile device and gaming terminal for remote play, then player convenience and flexibility are improved, but the system becomes vulnerable to link failures and session terminations

Engineering Contradiction:
Improveplayer convenienceVSAvoidsession stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary actions by detecting link failures and automatically initiating reconnection procedures before the game session fully terminates. The gaming terminal and mobile device work together to maintain session state and automatically re-establish communication, preventing complete session loss.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides a cushioning mechanism by implementing automatic reconnection logic that acts as a buffer against link failures. When communication is lost, the system maintains game state locally and automatically attempts to re-establish the link, cushioning the player from the harsh effect of complete session termination.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

2Productivity

If automatic session termination is implemented after maximum inactivity time, then system resources are preserved, but player experience is disrupted when legitimate pauses are needed

Engineering Contradiction:
Improvesystem efficiencyVSAvoidplayer experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the inactivity timeout mechanism by introducing pausable sessions. When a player activates a pause function, the system dynamically modifies the inactivity timer behavior, allowing legitimate pauses without triggering termination. This dynamic adjustment resolves the conflict between resource management and player convenience.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system uses feedback mechanisms to detect player intent through explicit pause commands. When players indicate they want to pause gameplay, the system receives this feedback and adjusts session management accordingly, preventing false termination while maintaining resource efficiency for truly inactive sessions.

Inventive Principle:
Principle #23Feedback

3Ease of manufacture

If specialized gaming tablets are used for remote play, then game control and display quality are improved, but device cost and complexity increase

Engineering Contradiction:
Improvedevice qualityVSAvoidsystem complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The system achieves universality by enabling standard mobile devices to function as gaming terminals through a universal communication protocol and interface. Rather than requiring specialized hardware, the invention allows any mobile device with appropriate software to connect to and control gaming machines, eliminating the need for dedicated gaming tablets.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses copying by replicating the gaming interface and control functionality on standard mobile devices through software emulation. Instead of creating specialized hardware, the invention copies the essential gaming terminal functions to devices players already possess, reducing complexity and cost while maintaining functionality.

Inventive Principle:
Principle #26Copying

4Adaptability or versatility

If game recommendations are provided based on player behavior analysis, then player engagement is improved, but data processing requirements and system complexity increase

Engineering Contradiction:
ImprovepersonalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements self-service by enabling the gaming terminal to automatically analyze player behavior and generate recommendations without requiring complex external processing systems. The terminal itself performs the data analysis and recommendation generation, simplifying the overall system architecture while providing personalized game suggestions.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9295908B2Systems and methods for remote gaming using game recommender
Publication Date: 2016.03.29 IGT CANADA SOLUTIONS ULC
  • US9295908B2 patent drawing
  • US9295908B2 patent drawing
  • US9295908B2 patent drawing

AI summary

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue's system recommends other games to the player via the player's tablet either based on the player's past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player's credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.