Remote Gaming via Mobile Device and Intermediary Machine
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Solution Overview
Problem
Current gaming technologies face challenges in enabling mobile devices to participate in real-money gaming due to the lack of access to traditional peripherals like ticket printers and bill acceptors, and there is a need for remote play options to accommodate players who cannot be at the gaming machine, such as those affected by smoking bans or inclement weather.
Innovation Solution
A system that allows mobile devices to remotely play games hosted on gaming machines through near-field wireless communication, enabling synchronization with gaming machines, streaming game content, and managing funding using a mobile wallet, while preventing unauthorized access and ensuring secure transactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If mobile devices are used for game play, then player accessibility and convenience are improved, but access to traditional gaming peripherals (ticket printers, bill acceptors) is lost
Solution Approach 1:
The patent introduces a gaming machine as an intermediary device that hosts the game remotely while the mobile device serves as a remote control interface. The gaming machine maintains connections to traditional peripherals (ticket printers, bill acceptors) while the mobile device provides player control, thus mediating between the mobile platform and traditional gaming infrastructure.
Solution Approach 2:
The system separates the game hosting function (residing on the gaming machine with peripheral access) from the player control function (exercised via mobile device). This segmentation allows each component to operate in its optimal environment while maintaining functional integration through network communication.
2Adaptability or versatility
If gaming machines are operated outdoors to accommodate smoking bans, then player freedom is improved, but the number of operable machines is limited and weather concerns arise
Solution Approach 1:
The patent adds a spatial dimension to gaming by enabling remote play where the player can be located anywhere within network range of the gaming establishment, not necessarily at the physical machine location. This transforms the gaming experience from location-bound to location-flexible while maintaining machine security and control.
Solution Approach 2:
The mobile device serves multiple functions: it acts as a remote control for active gaming sessions, provides access to player tracking information, and enables gaming from various locations within the establishment. This multi-functionality increases adaptability without requiring separate systems for each purpose.
3Ease of operation
If remote play is enabled on mobile devices, then player convenience is improved, but security and unauthorized access risks increase
Solution Approach 1:
The system implements feedback mechanisms where the gaming machine and mobile device continuously communicate to verify authentication status, maintain session integrity, and detect unauthorized access attempts. This real-time feedback loop ensures security while enabling remote play functionality.
Solution Approach 2:
Authentication and authorization are performed in advance before remote play sessions begin. The system establishes secure connections, verifies player credentials, and configures permitted operations beforehand, preventing unauthorized access during gameplay while maintaining convenience.
Data Source
AI summary
Various embodiments directed to systems and methods that enable remote play of a game hosted by a gaming machine using a mobile device are disclosed herein. In one embodiment, the system includes a network in communication with the gaming machine and the mobile device, and the network includes a first wireless access point located in a first area and a second wireless access point located in a second area of a venue. Also included is a remote gaming server in communication with the gaming machine and mobile device over the network. The remote gaming server enables remote play when the mobile device is connected to the second wireless access point and prevents remote play when the mobile device is connected to the first wireless access point.


