Remote Gaming Player Verification via Cellular Biometrics
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Solution Overview
Problem
Remote gaming environments face challenges in verifying the identity and age of players, as existing verification methods can be easily circumvented, allowing underage access and unauthorized use, particularly in unmonitored locations.
Innovation Solution
A system that obtains personal information via a separate communication mode, such as visual images or geographic location, using a cellular phone, and repeatedly verifies the player's identity during gaming sessions, with the option of involving a third-party authorizer for authentication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If one-time verification procedures are used at remote gaming terminals, then the verification process is simple and quick, but the reliability of player identity verification deteriorates over time as players can hand off control to unauthorized users
Solution Approach 1:
The patent implements continuous verification by requiring players to periodically re-authenticate during gaming sessions through biometric scanning or code entry. This ensures that the person operating the terminal remains the authorized player throughout the session, preventing handoff to unauthorized users while maintaining operational simplicity through automated processes.
Solution Approach 2:
The system provides continuous feedback by monitoring player identity status throughout the gaming session and prompting re-verification when needed. This feedback mechanism maintains reliability by alerting the system when verification may have been compromised, while keeping the interface simple through automated prompts and clear instructions.
2Reliability
If strict verification procedures are implemented at remote gaming terminals, then player identity reliability improves, but the device complexity and difficulty of operation increase
Solution Approach 1:
The patent employs biometric verification systems that automatically capture and verify player identity without requiring manual intervention. The system self-manages the verification process, reducing operational complexity while maintaining high reliability through automated biometric comparison and authentication protocols.
Solution Approach 2:
The patent replaces complex manual verification procedures with biometric scanning technology. This substitution reduces device and operational complexity by using automated optical or electronic sensors to capture and verify identity, eliminating the need for manual document checking or complex authentication protocols.
3Ease of operation
If remote gaming is allowed without location verification, then accessibility and ease of operation improve, but the ability to enforce jurisdictional gaming laws deteriorates
Solution Approach 1:
The patent introduces location verification technology as an intermediary between the player and the gaming system. This intermediary automatically determines the player's geographic location and verifies compliance with jurisdictional gaming laws, maintaining accessibility while ensuring legal compliance through automated location-based authentication.
Data Source
AI summary
Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.


