Remote Gaming Projection via Networked Host Server

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Solution Overview

Problem

Existing gaming systems require bulky equipment to be carried or installed in a single location for gaming and projection, and conventional projection methods involve cumbersome hardwired connections, which are inconvenient for mobile users.

Innovation Solution

A remote gaming and projection system architecture that utilizes a network to host a gaming system and project images and audio to client devices, eliminating the need for local gaming equipment and allowing dynamic, wireless communication between a host device and multiple client devices, with a logical projection device that can connect via standard network protocols.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming systems execute locally on each machine or device, then users can play games independently without network dependency, but bulky and unnecessary equipment must be carried around or installed in a single location

Engineering Contradiction:
ImprovemobilityVSAvoidequipment size
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts the gaming system execution from individual client devices and relocates it to a remote server. The server hosts the gaming system and executes game logic, while client devices only need to run lightweight clients that communicate with the server over a network. This eliminates the need for bulky gaming equipment at each location, as the heavy processing is performed remotely on the server infrastructure.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces a network as an intermediary between the gaming system and client devices. The network enables communication and data transmission between the remote server hosting the gaming system and various client devices. This intermediary allows users to access gaming systems remotely without direct physical connection, thereby improving mobility while maintaining full gaming functionality through network-based interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If projection devices are connected via hardwired connections, then stable and reliable projection is achieved, but the connection becomes inconvenient and cumbersome for mobile users

Engineering Contradiction:
ImproveportabilityVSAvoidconnection stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent replaces the mechanical hardwired connection system with a wireless network-based communication system. Instead of using physical cables to connect projection devices, the system uses network protocols over wireless or wired networks to transmit projection data. This substitution eliminates the need for physical connections while maintaining reliable data transmission through standardized network communication, thereby improving portability without sacrificing connection stability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS9873042B2Remote gaming and projection
Publication Date: 2018.01.23 HEWLETT PACKARD DEVELOPMENT COMPANY LP
  • US9873042B2 patent drawing
  • US9873042B2 patent drawing
  • US9873042B2 patent drawing

AI summary

Remote gaming and/or projection are provided. A first device includes a gaming system or presentations associated with its display. The features of the gaming system are accessed over a network and images associated with accessed features and/or associated with presentations of a host's display are then projected onto a client's display. The client and the client's display are remote from the host, the gaming system, and the host's display.