Remote Gaming Server Mediator for Mobile Access
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Solution Overview
Problem
Current gaming systems lack the ability to manage games for participants outside of a casino's physical domain, limiting accessibility and convenience for users who want to engage in casino games without being physically present.
Innovation Solution
A gaming apparatus, such as a server, sends invitations to eligible devices, determines participant willingness, and allows remote participation in games, enabling users to play via mobile devices or other non-casino owned devices, with features like authentication and rule application based on location.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If gaming systems allow remote participation via mobile devices outside casino premises, then accessibility and convenience for users are improved, but security control and regulatory compliance become more difficult to maintain
Solution Approach 1:
The patent introduces a remote server as an intermediary between the gaming device and the user's mobile device. This server acts as a mediator that maintains security control by managing game outcomes, validating transactions, and ensuring regulatory compliance while allowing users to participate remotely through their personal devices without compromising the casino's security infrastructure.
Solution Approach 2:
The gaming system is segmented into multiple components: the casino-owned gaming device, the remote server, and the user's personal mobile device. This segmentation allows the casino to maintain security and control over the core gaming logic and outcomes while permitting flexible remote access through the user's own devices, thus resolving the contradiction between accessibility and security control.
2Ease of operation
If gaming systems use personal mobile devices for remote play, then user convenience is improved, but control over gaming environment and regulatory compliance become more challenging
Solution Approach 1:
The remote server serves as an intermediary that bridges the user's personal mobile device and the casino's controlled gaming environment. It transmits game parameters, outcomes, and regulatory controls from the casino side to the user's device, ensuring that even though the user plays on their own device, the gaming environment remains controlled and compliant with regulations.
Solution Approach 2:
The system is designed to work with various types of personal mobile devices (smartphones, tablets, etc.) without requiring users to use casino-provided equipment. This universality allows users to play conveniently on their preferred devices while the remote server ensures that the gaming environment maintains regulatory compliance through centralized control of game logic and outcomes.
3Productivity
If gaming apparatus sends invitations to multiple external devices, then participation widespreadness is improved, but system complexity and authentication requirements increase
Solution Approach 1:
The system implements self-service authentication mechanisms where users can register and authenticate themselves through their personal mobile devices without requiring complex manual verification processes. The remote server automatically manages authentication credentials, session management, and device registration, thereby enabling widespread participation while keeping the authentication system manageable and not overly complex.
Data Source
AI summary
Techniques for managing games by a gaming entity (e.g., a casino) are disclosed. Various entities (e.g., persons, groups, organizations) can effectively be invited and participate in a game managed by a gaming entity. A gaming apparatus (e.g., a gaming server) can be operable to send one or more indications (e.g., invitations) to one or more devices associated with one or more entities to indicate that the one or more entities may be eligible to participate in a game managed by a gaming entity. It will be appreciated that devices may not be owned and/or operated by the gaming entity and may be operating outside of a domain where the gaming entity is located and/or operates. It will also be appreciated that mobile devices (e.g., cell phones, smartphones) can be operable to allow participation in games managed by a gaming entity. Mobile devices that are owned and operated by private parties can be used outside the primarily domain of a gaming entities, thereby allowing individuals who are not in a casino to participate in a game using their own devices without being physically present at the casino.


