Remote Gaming Machine Control via Video Streaming
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Solution Overview
Problem
Virtual online gaming machines lack the regulatory oversight and reliability of physical casino games, leading to user distrust and a diminished gaming experience due to lower quality and less engaging gameplay compared to actual casino machines.
Innovation Solution
A system and method that enables remote operation of physical gaming machines by streaming video footage and user interactions to client stations, allowing users to play and interact with actual casino machines from a distance, while maintaining the reliability and authenticity of the gaming experience through external circuitry and precise control mapping.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual online gaming machines are used, then accessibility and convenience are improved, but reliability and user trust deteriorate due to lack of regulatory oversight
Solution Approach 1:
The system creates a virtual copy of the physical gaming machine experience by streaming video footage from cameras positioned at the gaming table, allowing remote players to view the game action in real-time. This copying approach maintains the authenticity and regulatory compliance of physical machines while providing online accessibility.
Solution Approach 2:
The system introduces an intermediary layer consisting of cameras, video streaming infrastructure, and control mapping software that bridges the physical gaming machine and the remote user interface. This intermediary enables trustless remote participation by providing visual verification of game integrity without requiring the user to be physically present.
2Reliability
If physical gaming machines are used, then reliability and regulatory compliance are improved, but accessibility and remote access capability deteriorate
Solution Approach 1:
The system creates a virtual copy of the physical gaming machine experience by streaming video footage from cameras positioned at the gaming table, allowing remote players to view the game action in real-time. This copying approach maintains the authenticity and regulatory compliance of physical machines while providing online accessibility.
Solution Approach 2:
The system replaces the mechanical requirement of physical presence at the gaming machine with electronic/video-based interaction. Remote users control the gaming machine through digital interfaces that map to physical controls, substituting the need for direct mechanical interaction with electronic control signals transmitted over networks.
3Adaptability or versatility
If video streaming and control mapping systems are implemented, then remote access capability is improved, but system complexity increases
Solution Approach 1:
The system employs a universal architecture where a single camera system and video streaming infrastructure can support multiple gaming tables and games. The control mapping software is designed to work across different game types and machine configurations, reducing the need for specialized equipment for each game variant.
Solution Approach 2:
The system introduces an intermediary layer consisting of cameras, video streaming infrastructure, and control mapping software that bridges the physical gaming machine and the remote user interface. This intermediary enables trustless remote participation by providing visual verification of game integrity without requiring the user to be physically present.
4Ease of operation
If cameras and video streaming are used, then user experience and engagement are improved, but resource consumption and cost increase
Solution Approach 1:
The system employs a universal architecture where a single camera system and video streaming infrastructure can support multiple gaming tables and games. The control mapping software is designed to work across different game types and machine configurations, reducing the need for specialized equipment for each game variant.
Data Source
Figure 1
Figure 2
Figure 3A~3B
AI summary
Gaming system and method for online gaming on at least one gaming machine. The method includes providing and streaming a video of the gaming machine, which is to be remotely played by a user, displaying the video at a client station of the user, receiving from the client station input data including data indicative of the user's interaction with controls of the gaming machine which appearing in the video, and activating the gaming machine based on the input data. In certain embodiment of the invention the input data is indicative of one or more regions of the video at which controls of the gaming machine appear and with which the user interacted. Accordingly the activation of the gaming machine based on that input data is based on mapping data associating regions of the video with controls of the gaming machine which appearing at these regions of the video, and includes processing the input data by using the mapping data to thereby map the one or more regions of the video with which the user had interacted to respective controls of the gaming machine that appear in those regions. Accordingly operational instructions are determined for operating the gaming machine based on the user interactions with the regions of the video at which controls of the gaming machine appear.