Remote GPU Instruction Processing With Cached Latency Reduction

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Solution Overview

Problem

Existing GPU instruction processing systems face challenges with high network latency due to the transmission of instructions over wide-area networks, which can significantly impact the performance of distributed computing environments.

Innovation Solution

A customized Accelerator API is used to manage GPU operations, optimizing network latency by reducing the number of GPU instructions sent over the network through caching, asynchronous processing, and speculative execution, allowing local GPUs to perform operations remotely without direct communication with the client CPU.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If GPU instructions are transmitted over wide-area networks to remote GPU servers, then distributed computing accessibility is improved, but network latency increases

Engineering Contradiction:
Improvedistributed computing accessibilityVSAvoidnetwork latency
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by caching GPU instructions and data locally at the client device before they are needed for execution. This includes pre-fetching data, caching frequently accessed instructions, and preparing computation queues in advance, so that when GPU operations are initiated, the data is already available locally rather than needing to be fetched over the network at execution time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary layer (the customized Accelerator API and local caching mechanism) between the client application and the remote GPU server. This intermediary caches instructions and data locally, manages computation queues, and handles data transfer optimization, thereby reducing the direct network dependency and latency for individual GPU operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If multiple GPU instructions are sent to remote GPU servers over wide-area networks, then computing power utilization is improved, but network bandwidth consumption increases

Engineering Contradiction:
Improvecomputing power utilizationVSAvoidnetwork bandwidth consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system merges multiple small GPU instruction transmissions into larger, more efficient data transfers by batching operations and consolidating data transfers. The local cache aggregates multiple instruction requests and combines them into fewer, larger network transmissions, reducing the overhead and total bandwidth consumption associated with multiple small network round-trips.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

Data and instructions are preliminarily cached and prepared in local memory before being transferred to the GPU server, reducing the need for repeated network transfers. The system pre-loads data sets, caches frequently used libraries and kernels, and prepares computation queues in advance, so that multiple GPU operations can be executed with minimal additional network bandwidth consumption.

Inventive Principle:
Principle #10Preliminary action

3Loss of time

If GPU instructions are cached and processed locally, then network latency is reduced, but local memory usage increases

Engineering Contradiction:
Improvenetwork latencyVSAvoidlocal memory usage
Core Design Contradiction:
Loss of timeVSVolume of stationary object

Solution Approach 1:

The system applies local quality by implementing a hierarchical caching strategy where different types of data and instructions are cached in different local memory locations with different priorities. Frequently accessed GPU instructions and data are cached in high-speed local memory, while less frequently accessed data is stored in lower-priority cache areas or pre-fetched asynchronously, optimizing the trade-off between local memory usage and latency reduction.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The caching mechanism is dynamic rather than static - the cache automatically manages which data and instructions to retain or evict based on usage patterns, memory availability, and prediction algorithms. The system dynamically adjusts cache sizes, pre-fetching rates, and data retention policies to optimize performance while managing local memory resources efficiently.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260067356A1Distributed GPU instructions processing with network latency optimization
Publication Date: 2026.03.05 THUNDER GPU INC
  • US20260067356A1 patent drawing
  • US20260067356A1 patent drawing
  • US20260067356A1 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on computer storage media for distributed GPU instructions processing with network latency optimization. A manager service receives, from a client device, a request to use one or more GPUs for performing GPU operations. The request is made from a customized Accelerator API executed on the client device. The manager service transmits to the client device an IP address for access to a GPU server. The GPU server receives from the client device over a wide-area network (such as the Internet), a plurality of GPU instructions to be performed. Using local Accelerator API functions to perform the GPU instructions on a local GPU installed on the GPU server, the GPU server performs the GPU instructions. The GPU server receives from the local GPU output results and/or error codes based on the processing of the GPU instructions by the local GPU.