Remote Help Page Delivery for Class II Bingo Gaming

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Solution Overview

Problem

Existing electronic gaming systems lack the ability to provide variability in base game and side bet game combinations, accept different input amounts, offer a progressive jackpot eligible only in a side bet game, and efficiently convert Class III games to Class II games, while also failing to generate and update help pages and paytables remotely.

Innovation Solution

The system enables variability in base game and side bet game combinations, accepts different input amounts, provides a progressive jackpot eligible only in a side bet game, and converts Class III games to Class II games by generating and updating help pages and paytables remotely.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If help data is stored locally at each electronic gaming device, then quick access to help information is achieved, but device memory requirements and complexity increase

Engineering Contradiction:
Improvehelp data access speedVSAvoiddevice memory requirements
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The patent extracts help data from the electronic gaming device and stores it remotely on a server. The device only maintains minimal local caching capability, while the majority of help data resides externally. This reduces device memory requirements and complexity while maintaining quick access through intelligent caching strategies.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces a server as an intermediary between the electronic gaming device and the help data. The server acts as a centralized repository that manages help data storage, retrieval, and updates, allowing the device to access help information without maintaining large local storage capacity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If help pages are updated remotely on the server, then game conversion flexibility is improved, but network dependency increases

Engineering Contradiction:
Improvegame conversion flexibilityVSAvoidnetwork dependency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements preliminary action by pre-loading and caching help data locally at the electronic gaming device before it is needed. This ensures that help information is immediately available even when network connectivity is interrupted, reducing network dependency while maintaining the ability to update help pages remotely when connectivity is available.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250378732A1Electronic gaming systems and methods including dynamically generated help pages
Publication Date: 2025.12.11 ARISTOCRAT TECHNOLOGIES INC
  • US20250378732A1 patent drawing
  • US20250378732A1 patent drawing
  • US20250378732A1 patent drawing

AI summary

An electronic gaming system including a memory and a processor is described. The processor is configured to receive game data from an electronic gaming device and identify help data for a game provided at the electronic gaming device. The processor is further configured to transmit the help data for the game to the electronic gaming device wherein the help data includes one or more help pages and one or more bingo patterns. The processor is also configured to receive input data from the electronic gaming device, the input data including an input amount provided for a play of the game at the electronic gaming device, and transmit output data to the electronic gaming device, the output data including an output amount for the play of the game based upon at least one of the one or more bingo patterns transmitted in the help data.