Remote Live Table Game System with Automated Video Feeds

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Solution Overview

Problem

Casinos face challenges in accommodating players who prefer live table games with lower wagers, desire private gaming experiences, and want to play at their own pace, as traditional live table games require staff and high minimum bets, limiting revenue and player satisfaction.

Innovation Solution

An electro-mechanical and video automatic table game system that broadcasts live game feeds over networks, allowing remote clients to play unattended live table games like roulette and dice games without minimum wagers, with interactive features and flexible playtime, using satellite, cable TV, or internet connections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a casino provides staffed live table games, then players can enjoy live gaming experience, but operational costs increase due to wages and benefits for casino employees

Engineering Contradiction:
Improvelive gaming experienceVSAvoidoperational costs
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system enables players to play live table games independently through automated interfaces and remote access, eliminating the need for dealers and table attendants. Players can initiate games, place bets, and collect winnings without human assistance, while the casino maintains live tables for entertainment purposes only.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces the mechanical system of human dealers conducting table games with an automated electronic system that uses computer-controlled interfaces, random number generators, and automated payout mechanisms to simulate and manage live table games remotely.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Power

If a casino sets high minimum wagers at live table games, then revenue per player increases, but player accessibility decreases

Engineering Contradiction:
Improverevenue per playerVSAvoidplayer accessibility
Core Design Contradiction:
PowerVSAdaptability or versatility

Solution Approach 1:

The system segments the gaming experience into two distinct modes: traditional high-stakes live table games for high rollers, and automated low-stakes remote games for casual players. This allows the casino to cater to different player segments simultaneously without compromising revenue from either group.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a simplified copy of the live table game experience that can be delivered remotely through automated interfaces. This copy maintains the essential gaming elements (betting, randomness, payouts) while eliminating the need for high minimum wagers and human dealers.

Inventive Principle:
Principle #26Copying

3Ease of operation

If a casino provides private gaming experiences, then player satisfaction increases, but the number of players per table decreases

Engineering Contradiction:
ImproveprivacyVSAvoidplayers per table
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system adds a spatial dimension to table gaming by enabling remote access through networks and communication systems. Players can participate in live table games from any location without physically occupying table space, effectively creating a virtual dimension that expands capacity beyond physical constraints.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Reliability

If casino employees supervise live table games, then game integrity is maintained, but player autonomy decreases

Engineering Contradiction:
Improvegame integrityVSAvoidplayer autonomy
Core Design Contradiction:
ReliabilityVSExtent of automation

Solution Approach 1:

The automated system incorporates feedback mechanisms including random number generators for game outcomes, electronic verification of bets and winnings, and network-based communication to ensure game integrity. The system automatically detects and prevents cheating while maintaining fair play standards.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9135775B2Remote live automatic electro-mechanical and video table gaming
Publication Date: 2015.09.15 INTERBLOCK DOO
  • US9135775B2 patent drawing
  • US9135775B2 patent drawing
  • US9135775B2 patent drawing

AI summary

Electro-mechanical and video table games of chance send video feeds of game play and digital representations of results of game play by network communications to remote clients that receive wagers placed upon the result of the game play and derives a winning or a loss from both the wager and the digital representation of the result of the game play. The table game can include a roulette wheel, a roulette style ball, a device for rotating the roulette wheel at randomly changing rotational speeds, and a device for mechanically propelling the roulette style ball onto the rotating wheel at randomly changing velocities and spins. Also included can be a platform for supporting a die having a plurality of surfaces each bearing indicia unique to that on the other surfaces, and a device for randomly changing the movement and speed of the platform relative to the die.