Remote Login Authentication for Local Multi-Play Gaming
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Solution Overview
Problem
Users face challenges in playing games together locally when one friend has a game device that supports local multi-play, as they need to move to the other's home, limiting collaborative gaming experiences.
Innovation Solution
An information processing device system that allows users to log in remotely by connecting through a network, enabling one user to share their account information with another user's device, allowing both to play games supporting local multi-play without physical presence, using a management server for authentication and data storage.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a user logs in to a game device at a remote location via network connection, then the user can play games remotely without moving to the device location, but the device cannot support local multi-play with multiple users simultaneously
Solution Approach 1:
The patent segments the login authentication process by introducing a management server that separately manages account information for multiple users. The game device at the remote location maintains its own account holding section, while the management server stores additional user accounts. This segmentation allows the system to support both remote login (via network connection to the game device) and local multi-play (by acquiring accounts from the management server), resolving the contradiction between remote accessibility and local multi-user support.
Solution Approach 2:
The management server acts as an intermediary between users and the remote game device. It provides account information to users who want to play locally at the remote device, without requiring them to physically move to the device location. This intermediary enables both remote login functionality and local multi-play capability by mediating the authentication process for multiple users simultaneously.
2Adaptability or versatility
If the account holding section stores account information of multiple users, then multiple users can log in simultaneously for local multi-play, but the device complexity increases
Solution Approach 1:
The patent extracts the account management function from the game device by introducing a separate management server. The management server holds and manages account information for multiple users, while the game device's account holding section only needs to store a limited number of accounts for immediate use. This extraction reduces the device complexity by offloading the complex account management tasks to a dedicated server, while still enabling multi-user login support.
Solution Approach 2:
The system performs preliminary actions by having users acquire account information from the management server before logging in to the remote game device. This preliminary acquisition of accounts allows the game device to maintain a simpler account holding section, as it only needs to validate and temporarily store accounts that have already been retrieved and prepared by the management server, thereby reducing device complexity while supporting multiple users.
Data Source
AI summary
In a second information processing device, an account holding section holds account information of a user. A reception section receives a login request including account information of a user from a first information processing device. A login processing section 102b allows the user to log in in a case in which the account holding section holds the account information of the user. In a state in which the user is logging in, when the reception section receives a login request including account information of a user from the first information processing device, the login processing section allows the user to log in on a condition that the account holding section holds the account information of the user.


