Remote Login Authentication for Local Multi-Play Gaming

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Solution Overview

Problem

Users face challenges in playing games together locally when one friend has a game device that supports local multi-play, as they need to move to the other's home, limiting collaborative gaming experiences.

Innovation Solution

An information processing device system that allows users to log in remotely by connecting through a network, enabling one user to share their account information with another user's device, allowing both to play games supporting local multi-play without physical presence, using a management server for authentication and data storage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a user logs in to a game device at a remote location via network connection, then the user can play games remotely without moving to the device location, but the device cannot support local multi-play with multiple users simultaneously

Engineering Contradiction:
Improveremote login capabilityVSAvoidlocal multi-play support
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent segments the login authentication process by introducing a management server that separately manages account information for multiple users. The game device at the remote location maintains its own account holding section, while the management server stores additional user accounts. This segmentation allows the system to support both remote login (via network connection to the game device) and local multi-play (by acquiring accounts from the management server), resolving the contradiction between remote accessibility and local multi-user support.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The management server acts as an intermediary between users and the remote game device. It provides account information to users who want to play locally at the remote device, without requiring them to physically move to the device location. This intermediary enables both remote login functionality and local multi-play capability by mediating the authentication process for multiple users simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the account holding section stores account information of multiple users, then multiple users can log in simultaneously for local multi-play, but the device complexity increases

Engineering Contradiction:
Improvemulti-user login supportVSAvoidaccount management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts the account management function from the game device by introducing a separate management server. The management server holds and manages account information for multiple users, while the game device's account holding section only needs to store a limited number of accounts for immediate use. This extraction reduces the device complexity by offloading the complex account management tasks to a dedicated server, while still enabling multi-user login support.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system performs preliminary actions by having users acquire account information from the management server before logging in to the remote game device. This preliminary acquisition of accounts allows the game device to maintain a simpler account holding section, as it only needs to validate and temporarily store accounts that have already been retrieved and prepared by the management server, thereby reducing device complexity while supporting multiple users.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12101311B2Information processing device and login permission method
Publication Date: 2024.09.24 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12101311B2 patent drawing
  • US12101311B2 patent drawing
  • US12101311B2 patent drawing

AI summary

In a second information processing device, an account holding section holds account information of a user. A reception section receives a login request including account information of a user from a first information processing device. A login processing section 102b allows the user to log in in a case in which the account holding section holds the account information of the user. In a state in which the user is logging in, when the reception section receives a login request including account information of a user from the first information processing device, the login processing section allows the user to log in on a condition that the account holding section holds the account information of the user.