Remote Play Device Motion Adaptation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing interactive entertainment electronic systems cannot adapt multimedia effects in real-time based on the position or motion detection of remote users, both in the main station and the remote device, limiting user interaction and immersion.
Innovation Solution
A remote play device equipped with a digital class D amplifier, motion detection devices such as accelerometers or GPS, and a processor that adapts sound effects based on user movement, allowing for wireless communication with the main station to synchronize multimedia effects across devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If wireless technologies are used to connect remote accessories, then user freedom of movement is improved, but real-time adaptation of multimedia effects based on user position or motion is not achieved
Solution Approach 1:
The system incorporates motion detection devices (accelerometers, gyroscopes) in remote play devices to detect user movement and position. This feedback information is transmitted wirelessly to the main station, which then adapts multimedia effects (sound, video, graphical effects) in real-time based on the detected user position or motion, resolving the contradiction between wireless freedom of movement and real-time adaptation capability
Solution Approach 2:
The system dynamically adjusts multimedia effects parameters based on real-time motion detection data. The main station processes movement information and continuously modifies audio, video, and graphical effects to match user position and motion, enabling adaptive entertainment experience while maintaining wireless connectivity
2Adaptability or versatility
If multimedia effects are processed in both main station and remote device, then adaptability is improved, but device complexity increases
Solution Approach 1:
The system divides multimedia processing into two segments: the main station handles complex processing tasks (video rendering, graphical effects) while remote play devices perform simpler local processing (sound effect adaptation, vibration control). This segmentation enables adaptability through local processing without excessive complexity in each individual device
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables dynamic adaptation of multimedia effects such as sound, video, and vibrations, enhancing user interaction and immersion by conserving power and extending battery life in portable devices, while maintaining freedom of movement during gaming or music playback.
Implementation Method 1
A remote play device (4) for an interactive entertainment system, the remote play device (4) being supplied through a battery, comprising a digital class D amplifier (5), at least one motion detection device (7)
Data Source
AI summary
The present invention relates to a remote play device for an interactive entertainment system and may include a class D amplifier and at least one motion detection device. The remote play device may also include a processor to adapt sound effects played through the class D amplifier based upon the at least one motion detection device. A battery may also be included powering at least the class D amplifier.


