Remote Playback Queue Creation via Wide Area Network

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Solution Overview

Problem

Existing technologies lack the ability to remotely create and manage a playback queue for media playback systems, limiting user interaction and customization, especially in out-loud settings.

Innovation Solution

A method and system that allow remote computing devices to communicate with a media playback system via a wide area network (WAN), enabling users to receive electronic invitations, select and add media items to a playback queue, and annotate these items before, during, and after an event.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users can remotely create and manage playback queues via WAN, then user interaction and customization are improved, but device complexity increases

Engineering Contradiction:
Improveuser interaction and customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A remote computing device serves as an intermediary between the user and the media playback system. The remote device receives media item selections from the user via electronic invitation, transmits these selections through the WAN, and the media playback system processes them to populate the playback queue. This intermediary approach enables remote creation without requiring direct complex integration between all system components.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables preliminary action by allowing users to select and add media items to the playback queue before the actual event occurs. The electronic invitation can be sent in advance, and users can complete their media selections prior to the event, with the playback queue being populated and ready for execution when the event takes place.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If guests can contribute to media playlist in advance remotely, then user experience is enhanced, but loss of time in queue population increases

Engineering Contradiction:
Improveuser experienceVSAvoidqueue population time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system is designed to perform the queue population action in advance of the event. Users receive electronic invitations before the event, select their preferred media items, and complete their contributions remotely before the actual playback event. This preliminary action eliminates the need for last-minute queue creation and allows the media playback system to be fully prepared and configured before the event begins.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250181820A1Remote Creation of a Playback Queue for an Event
Publication Date: 2025.06.05 SONOS INC
  • US20250181820A1 patent drawing
  • US20250181820A1 patent drawing
  • US20250181820A1 patent drawing

AI summary

Example embodiments involve remote creation of a playback queue for an event. An example implementation involves a cloud computing system receiving, from a first mobile device, one or more messages representing an instruction to create a playlist for an event. In response, the system creates the playlist in data storage. The system sends, to multiple second mobile devices, one or more respective invitations to the event, wherein each invitation indicates: a time and date for the event and a link to a web interface including controls to add audio tracks to the playlist for the event. The system receives respective sets of input data, each set indicating audio tracks selected via the web interface on a respective second mobile device and, in response, adds the respective audio tracks to the playlist. During the event, the system causes the playlist to be queued in a queue of a media playback system.