Remote Racquet Training With Synchronized Motion Feedback

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Solution Overview

Problem

Existing online training systems for racquet sports fail to provide an immersive and effective experience for remote participants, lacking synchronization and performance monitoring, and do not allow access to world-class trainers from the comfort of home.

Innovation Solution

A system and method for real-time interactive training that includes an in-studio component and user devices connected over a network, enabling demonstration, training, and performance, and results modes, with synchronized video feeds, motion tracking, and feedback mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If online training systems are used for remote participants, then accessibility to world-class trainers is improved, but training effectiveness and immersion are degraded

Engineering Contradiction:
Improveaccessibility to trainersVSAvoidtraining effectiveness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system creates a virtual copy of the in-facility training experience by streaming video feeds from the trainer's location to remote user devices. This allows participants to access world-class trainers remotely while maintaining visual and instructional fidelity through synchronized video transmission and overlay graphics that replicate the on-court experience.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces synchronization technology and performance monitoring tools as intermediaries between the trainer and remote participants. These tools include motion tracking cameras, performance metrics display, and synchronized video feeds that mediate the interaction to maintain training effectiveness despite physical separation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If synchronized video feeds and motion tracking are implemented, then performance monitoring capability is improved, but system complexity increases

Engineering Contradiction:
Improveperformance monitoring accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system employs multi-functional devices that serve multiple purposes: user devices function as both video displays and motion tracking cameras, while the synchronization server handles both video streaming and performance data processing. This reduces overall system complexity by eliminating dedicated single-function components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system merges video feed transmission and performance data synchronization into a unified communication protocol. The synchronization server combines multiple data streams (video, motion tracking, performance metrics) into coordinated outputs that are delivered to user devices, reducing the number of separate systems needed.

Inventive Principle:
Principle #5Merging (Combining)

3Reliability

If real-time feedback mechanisms are added, then training quality is improved, but computational requirements increase

Engineering Contradiction:
Improvetraining qualityVSAvoidcomputational requirements
Core Design Contradiction:
ReliabilityVSPower

Solution Approach 1:

The system performs preliminary processing of performance data on the user device itself rather than requiring all computations to be performed by the remote server. Motion tracking and performance metric calculations are executed locally, reducing the computational burden on centralized systems and enabling faster real-time feedback.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables user devices to autonomously process and analyze their own performance data without requiring constant communication with the remote training system. This self-service capability reduces computational requirements for real-time feedback by distributing processing tasks to the edge devices.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20260000936A1Interactive racquet sport training system
Publication Date: 2026.01.01 DRIBBLEUP INC
  • US20260000936A1 patent drawing
  • US20260000936A1 patent drawing
  • US20260000936A1 patent drawing

AI summary

A training system operates to provide an online training system for a racquet sport that includes an instructional portion, a performance portion and a results report. A trainer can create training modules and/or training programs and then launch a training program in which one or more users, utilizing a user system, can participate. A training program consists of one or more training modules. The training modules include targets to indicate the type of swing or shot that the participant is being instructed to make. The system can monitor and track the participant's performance and provide feedback for improvements.