Remote Recording Filtering for Live Event Audience Feedback
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Solution Overview
Problem
Live events broadcast without an audience result in diminished interaction experiences for participants and remote consumers, as they miss out on audience reactions and energy bursts due to the lack of direct sound and message transmission.
Innovation Solution
A feedback loop system that captures and analyzes remote consumer interactions, filtering suitable audio and video recordings for transmission back to the event venue, enhancing the experience by allowing participants to hear and see real-time audience reactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If live events are broadcast without an audience to enable remote consumption, then remote consumers can access the event, but the emotional connection and interaction experience is diminished
Solution Approach 1:
The system creates copies of remote consumer reactions (audio/video recordings) and transmits them to the venue, allowing participants to experience audience responses without physical presence. This copying mechanism bridges the gap between remote consumption and live interaction.
Solution Approach 2:
The system establishes a feedback loop where remote consumer reactions are captured, transmitted to the venue, played back to participants, and then re-captured by venue microphones to create a continuous interaction cycle. This feedback mechanism restores the emotional connection lost in remote broadcasting.
2Loss of information
If all remote consumer recordings are transmitted to the venue, then audience reaction is enhanced, but system complexity and bandwidth requirements increase
Solution Approach 1:
The system extracts and filters only the most relevant and impactful consumer reactions from the total recording data, selecting specific segments that best represent audience sentiment. This extraction process reduces data volume while maintaining the essential audience response quality.
Solution Approach 2:
Rather than transmitting all consumer recordings equally, the system transmits a curated subset of reactions that provides sufficient audience presence without overwhelming the venue audio system. This partial action approach balances completeness with system manageability.
3Loss of information
If consumer recordings are transmitted in real-time to maintain live interaction, then emotional connection is improved, but transmission delays and technical reliability issues increase
Solution Approach 1:
The system pre-processes and buffers consumer recordings before transmission, preparing the data in advance to smooth out network fluctuations. This preliminary action reduces the impact of real-time transmission variability and improves reliability.
Solution Approach 2:
The system dynamically adjusts transmission parameters based on network conditions and event context, varying the transmission rate and quality to maintain stability. This dynamic adaptation allows real-time interaction while accommodating technical constraints.
Data Source
AI summary
A method, computer system, and a computer program product for propagating a recording are provided. A recording is received from a user computer. The received recording is analyzed. In response to determining based upon the analysis of the received recording that at least a portion of the recording is suitable for propagation, the portion of the recording is transmitted to a venue for playing of the portion. In response to the transmitting of the portion of the recording, a confirmation message is transmitted to the user computer.


