Remote Screen Sharing Layout for Clear Control Handoffs

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Solution Overview

Problem

Users face challenges in discerning whose screen they are looking at and who has control during remote control sessions between computing devices, exacerbated by similar content displays and lack of tactile feedback, leading to confusion and misunderstandings.

Innovation Solution

Implementing techniques that involve establishing a remote control session between computing devices, including creating a placeholder view and applying affine transformation matrices to adjust and crop graphical user interfaces, ensuring clear visual cues and intuitive control dynamics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If remote and local screens display similar content without visual distinctions, then the remote control session can maintain content consistency, but users experience visual confusion and cannot discern whose screen they are looking at

Engineering Contradiction:
ImproveVisual distinction between remote and local screensVSAvoidScreen ownership information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies local quality by making the remote screen content visually distinct through scaling (displaying as a smaller inset or resized view) and positioning (placing in a specific location on the local display). This allows users to immediately identify which screen is remote versus local through visual characteristics, resolving the confusion while maintaining content consistency.

Inventive Principle:
Principle #3Local quality

2Area of stationary object

If the remote screen is displayed at full size, then all screen content is visible, but users cannot distinguish it from their own screen and control dynamics become unclear

Engineering Contradiction:
ImproveRemote screen display areaVSAvoidScreen identification ease
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent implements the nested doll principle by displaying the remote screen content within a scaled-down view that is nested inside or alongside the local screen. This nesting approach allows the remote content to be visible while clearly differentiated by its smaller, inset presentation, enabling users to identify it as remote without losing content visibility.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If control shifts frequently between users during collaborative sessions, then collaboration is enabled, but misunderstandings occur about who currently has control

Engineering Contradiction:
ImproveControl transfer capabilityVSAvoidCurrent control state information
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent applies feedback by providing continuous visual indicators on the local display that show whose device is being controlled. When control transfers between users, the visual state (such as which screen is highlighted or labeled) updates accordingly, giving immediate feedback about current control status and preventing misunderstandings during collaborative sessions.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250377914A1Techniques for facilitating remote screen sharing and control
Publication Date: 2025.12.11 APPLE INC
  • US20250377914A1 patent drawing
  • US20250377914A1 patent drawing
  • US20250377914A1 patent drawing

AI summary

A method for facilitating remote screen sharing and control between computing devices is disclosed. The method may include establishing, by a first application executing on a first device, a remote control session with a second application executing on a second device. The first application may receive, from the second application, layout information that includes an inset graphical user interface that is smaller than a primary graphical user interface of the second application. The first device may establish a placeholder view using the layout information, and use the placeholder view to size and position a graphical user interface.