Remoting Client GPU Offloading for CPU Load Reduction

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Solution Overview

Problem

In desktop virtualization environments, remoting clients with less powerful CPUs struggle to handle graphics-rich desktops due to the processing burden of decoding and rendering graphics display data, leading to performance issues like lag and reduced display updates.

Innovation Solution

Offloading graphics-based remoting protocol processes to a Graphics Processing Unit (GPU), allowing the CPU to focus on other tasks by copying graphics data to GPU memory and instructing the GPU to render and display it.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the CPU processes all graphics display data including copying to display buffer, then the CPU can handle the complete rendering pipeline, but the CPU becomes overloaded causing performance issues like lag and reduced display updates

Engineering Contradiction:
Improvedisplay update frequencyVSAvoidCPU processing load
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

The patent extracts the graphics display data copying function from the CPU and assigns it to the GPU. The CPU receives remoting communications with graphics display data, stores them in GPU-accessible memory, and then the GPU copies the data to the display buffer, freeing the CPU from this processing burden and improving display update frequency.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent introduces GPU memory as an intermediary between the CPU and the display buffer. The CPU writes graphics display data to GPU memory, and the GPU retrieves and copies this data to the display buffer, creating a mediated data flow that reduces CPU involvement in the rendering pipeline.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the CPU decodes and processes all remoting communications including graphics data, then complete processing is achieved, but low-cost client terminals with reduced processing power cannot handle the load

Engineering Contradiction:
Improveclient terminal costVSAvoidgraphics processing capability
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent extracts the graphics processing functions from the CPU and assigns them to the GPU. The CPU handles only the essential task of receiving and storing remoting communications in GPU-accessible memory, while the GPU performs the computationally intensive copying and rendering operations, enabling low-cost terminals to deliver rich graphics performance.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent replaces the CPU-based graphics processing mechanism with a GPU-based mechanism. By substituting the general-purpose CPU with a specialized GPU for graphics-specific tasks like copying display data and rendering, the system achieves higher graphics processing capability on budget-friendly hardware.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If the remoting client performs all remoting tasks on the CPU, then centralized control is maintained, but the CPU cannot handle both remoting protocols and graphics rendering simultaneously

Engineering Contradiction:
Improveoverall system throughputVSAvoidprocessing architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the processing architecture into two distinct components: the CPU handles remoting protocol communications and high-level control, while the GPU handles graphics-specific operations like copying display data to the buffer and rendering. This segmentation allows both functions to operate simultaneously without mutual interference, improving overall system throughput.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a new dimension to the processing architecture by introducing the GPU as a separate processing layer. Instead of a single CPU handling all tasks sequentially, the system transitions to a multi-dimensional architecture where the CPU and GPU operate in parallel on different aspects of the remoting and display pipeline.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20180032302A1Remoting client having GPU off-loader
Publication Date: 2018.02.01 DELL MARKETING CORP
  • US20180032302A1 patent drawing
  • US20180032302A1 patent drawing
  • US20180032302A1 patent drawing

AI summary

A remoting client can be configured to offload various graphics-based remoting protocol processes to the GPU to thereby free up the CPU for performing other remoting tasks. In this way, a remoting client can be executed on a client terminal that has a less powerful CPU even when a graphics-rich desktop is virtualized on the client terminal. When the remoting client receives remoting communications containing graphics display data, the remoting client can write the graphics display data to a location in memory that is accessible to the GPU and can then pass the graphics display data to the GPU for further processing. The CPU is therefore freed from having to fully process the graphics display data including from having to copy the graphics display data to a display buffer.