Renderable 3D Scene Graphs With AI-Mediated Multimodal Editing

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Solution Overview

Problem

The generation and modification of renderable 3D scene graphs are not sufficiently streamlined, personalized, or flexible, particularly in creating virtual and extended-reality environments.

Innovation Solution

A system that utilizes user inputs, AI-based models, and scene graph tools to parse and modify 3D components, allowing for the generation and modification of 3D scene graphs through textual, voice, gesture, and multimedia inputs, incorporating parametric and non-parametric representations, and enabling user control over component positioning and modification.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional scene graph generation methods are used, then the process is straightforward, but the generation is not streamlined, personalized, or flexible enough

Engineering Contradiction:
Improveflexibility in scene graph generationVSAvoidcomplexity of generation process
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary system comprising AI-based models (language understanding models, generative AI-based models) that mediate between user inputs and scene graph generation. This intermediary layer translates diverse input formats (textual, voice, gesture, gaze) into actionable commands for modifying 3D components, enabling flexible and personalized scene graph generation without directly increasing the complexity of the core rendering system.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements multi-functionality by accepting multiple types of inputs (textual, voice, gesture, gaze) through a unified interface and processing them through various AI models to achieve the same outcome of modifying scene graphs. This universal approach enhances adaptability while managing complexity through standardized processing pipelines.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If AI-based models are integrated with scene graph tools, then robust and performant virtual-reality environment creation is enabled, but system complexity increases

Engineering Contradiction:
Improverobustness of virtual-reality environment creationVSAvoidcomplexity of integrated system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the system into distinct functional modules: input capture modules (textual, voice, gesture, gaze), AI-based processing modules (language understanding models, generative AI-based models), scene graph management modules, and rendering modules. This segmentation allows each component to be developed, tested, and optimized independently, enhancing reliability while managing overall system complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system incorporates feedback mechanisms where AI-based models process user inputs, generate modifications to the scene graph, and the rendered output is displayed for user review. This feedback loop enables iterative refinement and ensures robustness by allowing users to verify and adjust the generated virtual-reality environments before final deployment.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If multiple input types are supported for adding and modifying 3D components, then user control and personalization are enhanced, but the interface complexity increases

Engineering Contradiction:
Improveuser control over 3D componentsVSAvoidcomplexity of input interface
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent employs AI-based models as intermediaries that translate diverse input modalities (textual descriptions, voice commands, gestures, gaze directions) into unified actions for adding and modifying 3D components. This intermediary translation layer simplifies the user interface by accepting natural human interactions while maintaining precise control over the scene graph, avoiding the need for complex direct manipulation interfaces.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system uses AI-based models to interpret and replicate user intentions from various input types. For example, a textual description or voice command is processed to generate the same functional effect as direct 3D manipulation, providing equivalent user control through simpler, more intuitive interfaces.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250308185A1Renderable Scene Graphs
Publication Date: 2025.10.02 APPLE INC
  • US20250308185A1 patent drawing
  • US20250308185A1 patent drawing
  • US20250308185A1 patent drawing

AI summary

Devices, methods, and non-transitory computer-readable media are disclosed for the generation/modification of renderable three-dimensional (3D) scene graphs, e.g., from captured input data. According to some embodiments, multi-layer renderable scene graphs are disclosed. A computer graphics generating system may determine and/or infer the particular components that are needed to generate a requested 3D virtual environment on a device. In some embodiments, the system may also decompose previously-captured media assets into components for a renderable 3D scene graph. In some embodiments, the rendering 3D scene graph may have multiple levels and may comprise a combination of components having parametric and/or non-parametric representations. In some embodiments, components of the 3D scene graph may be moved, replaced, or otherwise modified by user input (e.g., via textual input, voice input, multimedia file input, gestural input, gaze input, programmatic input, or even another scene graph file) and the system's semantic understanding of the 3D scene graph.