Universal Rendering Framework Extensibility via Material Implementation Files

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current rendering applications lack the ability to efficiently switch between different rendering engines and extend existing materials to new engines without requiring access to source code or re-shipping entire libraries, limiting user flexibility and third-party collaboration.

Innovation Solution

A method that compares and combines data from different implementation files to create new assets and implementations, allowing for rendering assets independently of the underlying rendering engine, enabling extension of rendering applications without re-shipping and allowing third-party contributions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a rendering application uses a fixed rendering engine implementation, then the application structure remains simple and stable, but the adaptability to different rendering engines and materials is limited

Engineering Contradiction:
Improveability to switch between rendering enginesVSAvoidapplication structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the rendering application into distinct components: material definitions, implementation files, and rendering engine interfaces. Each material can have multiple implementation files for different rendering engines, allowing the system to support multiple engines without monolithic complexity. The material object is separated from its specific engine implementation, enabling independent development and switching.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates a universal material framework where a single material definition can be implemented across multiple rendering engines through separate implementation files. The material object structure is designed to be engine-agnostic, allowing the same material to work with different rendering engines (e.g., Mental Ray, RenderMan) without redesigning the core material system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the application allows extension with new materials and engines, then adaptability improves, but the difficulty of managing and integrating extensions increases

Engineering Contradiction:
Improveextensibility with new materialsVSAvoidease of extending and integrating
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent establishes preliminary frameworks and conventions before extensions are created. Implementation files follow a standardized structure with predefined interfaces and data formats. The material definition system is pre-configured to accept multiple implementations, so when new materials or engines are added, they automatically integrate without requiring complex customization or reconfiguration.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary implementation file layer between the material definitions and rendering engines. These implementation files act as mediators that translate between the universal material interface and engine-specific requirements, simplifying the integration process for both new materials and engines by providing a standardized intermediate format.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If third parties can contribute implementations, then the ecosystem and versatility improve, but control over quality and compatibility decreases

Engineering Contradiction:
Improvethird-party contributionsVSAvoidquality control and compatibility
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements a feedback mechanism where implementation files are validated against the material definition contract. The system checks whether new implementations properly adhere to the defined interfaces and data formats before integration. This automated feedback ensures that third-party contributions maintain compatibility and quality standards without requiring manual review of every implementation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses parameter-based validation where implementation files must match specific parameters and data structures defined in the material contract. By controlling the interface parameters and data formats, the system ensures that all implementations (including third-party ones) maintain compatibility while allowing flexibility in the actual implementation details.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8212806B2File format extensibility for universal rendering framework
Publication Date: 2012.07.03 AUTODESK INC
  • US8212806B2 patent drawing
  • US8212806B2 patent drawing
  • US8212806B2 patent drawing

AI summary

Embodiments of the invention provide a method for extending a graphics rendering framework. A rendering application locates a first file that includes a first implementation involving a first graphics material and compares data associated with the first file to data associated with a second file that includes a second implementation involving a second graphics material. The rendering application compares data associated with the first and second files, determines that the first graphics material matches the second graphics material, and determines that the first implementation is different from the second implementation. The data associated with the first file and the data associated with the second file are then combined into a data structure. Advantageously, new graphics materials, and implementations for existing graphics materials, may be created without access to the source code of the original implementation of the graphics materials and may be installed at a later time without re-shipping the entire library of graphics materials and implementations.