Negotiated Client-Server Rendering for Scientific Visualization

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Solution Overview

Problem

Existing scientific visualization systems struggle to efficiently operate in cloud-based, virtualized computing environments with heterogeneous and dynamically changing resources, leading to challenges in resource allocation and user experience expectations due to varying bandwidth and latency.

Innovation Solution

A dynamically negotiating client-server visual rendering component that interacts with post-processing resources to determine client capabilities and resource capacity, allowing for seamless failover and error handling, and stream appropriate data based on user demand, while adapting to diverse communication links.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If client-side rendering is used to improve interactivity and reduce server load, then rendering speed and user interaction responsiveness are improved, but system reliability deteriorates due to client resource constraints and potential rendering failures

Engineering Contradiction:
Improverendering speedVSAvoidsystem reliability
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system introduces a negotiation protocol as an intermediary between the client and server to dynamically determine rendering responsibilities. This protocol assesses client capabilities and network conditions, then mediates the decision between client-side and server-side rendering, allowing seamless switching based on real-time conditions rather than fixed architecture

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The rendering architecture transitions from static to dynamic by continuously monitoring client resources, network bandwidth, and processing capacity. The system adapts the rendering location (client or server) based on real-time conditions, enabling flexible redistribution of rendering tasks to maintain both speed and reliability

Inventive Principle:
Principle #15Dynamics

2Reliability

If server-side rendering is used to improve reliability and handle diverse client capabilities, then system adaptability is improved, but network bandwidth consumption increases and latency increases

Engineering Contradiction:
Improvesystem reliabilityVSAvoidlatency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system applies different rendering strategies to different clients based on their local capabilities and network conditions. Each client receives customized rendering service - some get server-side rendering for reliability, others get client-side rendering for speed - creating localized optimization rather than uniform treatment

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system dynamically adjusts rendering location based on real-time assessment of client resources and network conditions. When network conditions deteriorate or client capabilities are insufficient, the system transitions from server-side to client-side rendering or vice versa, adapting the architecture to minimize latency and bandwidth consumption

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If heterogeneous cloud resources are dynamically allocated to meet diverse visualization requirements, then system adaptability is improved, but device complexity increases due to resource scheduling difficulty

Engineering Contradiction:
Improvesystem adaptabilityVSAvoidresource scheduling complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables self-service resource allocation by allowing the visualization application to autonomously assess its own requirements and negotiate appropriate resources with the cloud environment. The application self-evaluates its visualization needs, client capabilities, and network conditions to determine optimal resource allocation without requiring complex manual configuration

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The negotiation protocol serves multiple functions simultaneously: it assesses client capabilities, evaluates network conditions, determines rendering strategy, and allocates appropriate resources. This multi-functional approach consolidates what would otherwise be separate complex scheduling mechanisms into a unified system

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250292480A1Dynamically negotiated client-server rendering for a scientific visualization system
Publication Date: 2025.09.18 LUMINARY CLOUD INC
  • US20250292480A1 patent drawing
  • US20250292480A1 patent drawing
  • US20250292480A1 patent drawing

AI summary

A dynamically negotiating client-server visual rendering component of a scientific visualization system provides interactive and negotiating communication between one or more clients and post-processing resources of the system. Interactive negotiation between the post-processing resources and the clients operates as an independent service to determine the resource capacity and capability of the clients (such as a “thin client” needing server-side rendering vs a “thick client” capable of client-side rendering) to handle various types of streams and data sent over the streams, as well as impact on resource scheduling for the server-side rendering so as to deploy visualization rendering between the client and the system. The scientific visualization system may then provide a data streaming service depending on user demand, templates, parameters, session configuration and setup with client (users), each having different visualization requirements.