Repeat Accrual Meter for Dynamic Credit Accumulation

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Solution Overview

Problem

Electronic gaming machines (EGMs) lack an effective mechanism to enhance player engagement and equity building while maintaining regulatory compliance, as existing UI designs and game features do not adequately address the need for improved usability and player understanding of game outcomes.

Innovation Solution

The implementation of a repeat accrual meter mechanic, which determines an initial credit value and accumulates credits based on specific game outcomes, allowing players to earn additional credits through a repeat credit operation triggered by target symbols, thereby enhancing player equity and usability through a dynamic and engaging gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a repeat accrual meter mechanic is implemented to enhance player engagement and equity building, then player engagement and usability are improved, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The repeat accrual meter mechanic is segmented into distinct components: an initial credit value determination phase, an accumulation phase where credits are added based on game outcomes, and a distribution phase where credits are awarded based on repeat values. This segmentation allows the complex player engagement mechanism to be managed through modular, manageable steps while maintaining clear player understanding.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The accrual meter is designed as a dynamic mechanism that changes state based on player actions and game outcomes. The meter transitions from an initial state to accumulation states as players earn credits, and finally to distribution states when credits are awarded. This dynamic behavior enhances player engagement by providing real-time feedback and a sense of progression, while the system manages complexity through defined state transitions.

Inventive Principle:
Principle #15Dynamics

2Reliability

If game parameters are balanced to ensure targeted return to player (RTP) and volatility, then regulatory compliance is maintained, but device complexity increases

Engineering Contradiction:
Improveregulatory complianceVSAvoidparameter balancing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system employs parameter changes to manage regulatory compliance. The initial credit value, accumulation rates, repeat values, and distribution timing are all configurable parameters that can be adjusted to achieve targeted RTP and volatility profiles. By changing these parameters rather than hardcoding complex logic, the system maintains compliance while reducing implementation complexity through parameter-based control.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The repeat accrual meter mechanism incorporates feedback loops where game outcomes feed back into the accumulation process, and the accumulated credits feed back into future game outcomes through repeat value determinations. This feedback mechanism ensures that the system naturally achieves targeted RTP and volatility without requiring complex external control, thereby maintaining regulatory compliance while simplifying system design.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If a dynamic credit accumulation system is implemented to build player equity, then player engagement is enhanced, but measurement precision requirements increase

Engineering Contradiction:
Improveplayer equity buildingVSAvoidcredit tracking precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The credit accumulation system is designed to be self-service, where the meter automatically tracks and manages player equity without requiring complex external measurement systems. The initial credit value is determined automatically based on game outcomes, credits accumulate automatically through repeat operations, and distributions are automatically processed. This self-service approach enhances player engagement while avoiding the complexity of external measurement and verification systems.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11562625B2Repeat accrual meter mechanic for a random based game outcome
Publication Date: 2023.01.24 ARISTOCRAT TECHNOLOGIES INC
  • US11562625B2 patent drawing
  • US11562625B2 patent drawing
  • US11562625B2 patent drawing

AI summary

A repeat accrual meter mechanic for an electronic gaming device is described. An initial credit value for a repeat accrual meter is determined prior to a spin. For the spin, a random based game outcome is generated, where the random based game outcome includes having a credit symbol and a target symbol. An accumulated credit value for the repeat accrual meter is determined based on adding a credit value of the credit symbol to the initial credit value. Afterwards, a repeat value is randomly determined by triggering a repeat credit operation based on the target symbol. The repeat value is indicative of a number of times to credit the accumulated credit value. Finally, a meter distribution amount is determined based on the accumulated credit value and the repeat value.