Replay Edit Data Structure for Digital Image Editing
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current methods for sharing digital image editing processes are inefficient, as they often involve time-consuming screen recordings or screenshots, which are difficult to replicate due to differences in operating systems and software versions, and lack clear conveyance of editing tool settings and parameters.
Innovation Solution
A system and method for generating and sharing 'replay' edit data, which captures and applies a sequence of editing steps, including tool usage and settings, allowing users to easily replicate edits on their own images through a networked service, enabling efficient sharing and application of editing processes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If users share editing processes through screen recordings or screenshots, then the editing process can be shared, but the sharing becomes time-consuming and inefficient
Solution Approach 1:
The patent creates a digital copy of the editing process as structured data (JSON format) that captures all editing steps, tools, and parameters. This copy can be instantly shared and applied to different images without requiring time-consuming screen recordings or manual documentation, directly resolving the time loss and efficiency issues.
Solution Approach 2:
The patent extracts the essential editing information from the complex editing process and represents it as a simplified data structure. By taking out only the critical editing parameters and steps, the system enables rapid sharing and replication without including unnecessary visual or temporal information that would increase sharing time.
2Loss of information
If users share editing processes through screenshots with descriptions, then editing steps can be documented, but replication becomes difficult due to differences in operating systems and software versions
Solution Approach 1:
The patent uses parameterized data structures to represent editing steps, allowing the same editing process to be adapted across different platforms. The JSON format stores editing parameters in a standardized way that can be interpreted by different operating systems and software versions, enabling replication while maintaining compatibility.
Solution Approach 2:
The patent creates a universal editing process representation that can function across multiple platforms and software versions. The standardized data structure serves as a common language that different operating systems and applications can understand and execute, making the sharing process universally applicable regardless of platform differences.
3Manufacturing precision
If users share detailed editing settings and parameters, then the editing can be replicated accurately, but the sharing becomes more complex
Solution Approach 1:
The patent segments the editing process into discrete, independent steps, each with its own parameters. This segmentation allows detailed information to be organized in a structured manner that is easy to share and process. Each editing step is a separate data object that can be independently transmitted and applied, maintaining precision while simplifying the sharing mechanism.
Solution Approach 2:
The patent replaces complex mechanical sharing methods (screen recordings, manual screenshot documentation) with a digital data-based system. By substituting the mechanical process of recording and manually documenting edits with automated data capture and structured storage, the system achieves accurate replication without increasing sharing complexity.
Data Source
AI summary
Aspects presented herein include systems and methods for editing images (still or video images). In embodiments, edit information is captures and associate with an edited image (e.g., a “remix” image). The remix image and its associated edit information may be readily shared with other users. In embodiments, users can see the creator's editing steps used to achieve the end result via interactive “cards” that may be displayed with the remix image. In embodiments, a player application uses the captured edit information to allow users to “replay” some or all of those edits on an image. The remix-replay embodiments provide: (1) unique ways for capturing edits and parameter adjustments for being applied onto a different image; (2) unique ways for observing how the image was edited for learning how to replicate edits; and (3) unique ways for applying some or all of those edits during editing.


