Replayable Activity Ranking System for Gaming Platforms

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Solution Overview

Problem

Current gaming platforms lack features for logging and comparing scores for replayable activities, hindering competitive gameplay experiences.

Innovation Solution

A system and method for creating and administering replayable activities within interactive content titles, including data reception from an interactive content source server, score determination, ranking generation, and notification mechanisms to engage users, with features like global and local rankings, invitations, and overlay displays during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gaming platforms provide no in-game features for logging and comparing scores, then device complexity is reduced, but user engagement and competitive gameplay experience deteriorate

Engineering Contradiction:
Improveuser engagementVSAvoidplatform feature complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The gaming platform is enhanced with multi-functional capabilities including score logging, ranking generation, notification systems, and reward distribution. These integrated features allow the platform to serve multiple purposes (tracking, comparing, notifying, rewarding) within a unified system, improving user engagement without requiring separate external tools.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces an intermediary ranking system that mediates between player actions and competitive comparison. This intermediary layer automatically logs scores, generates rankings, and facilitates comparisons, reducing the need for direct player-to-player tracking while enhancing engagement through automated competitive feedback.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If score tracking and comparison features are added to gaming platforms, then competitive gameplay experience is improved, but system complexity increases

Engineering Contradiction:
Improvecompetitive gameplay experienceVSAvoidsystem structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The competitive gameplay system is segmented into distinct functional modules: score logging module, ranking generation module, notification module, and reward distribution module. This segmentation allows each component to be developed and maintained independently, managing system complexity while providing comprehensive competitive features.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-establishing ranking structures, score tracking mechanisms, and reward frameworks before gameplay occurs. This preparatory setup ensures reliable competitive experience during gameplay without requiring complex real-time processing, as the infrastructure is already in place.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If real-time notifications and ranking updates are implemented, then user engagement increases, but data processing requirements increase

Engineering Contradiction:
Improveuser engagement rateVSAvoiddata processing load
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The notification system operates on periodic intervals rather than continuous real-time updates. Rankings are updated and notifications are sent at scheduled intervals (e.g., after specific achievements or at predetermined times), reducing data processing load while maintaining user engagement through regular feedback cycles.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20240416249A1Replayable activities for interactive content titles
Publication Date: 2024.12.19 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20240416249A1 patent drawing
  • US20240416249A1 patent drawing
  • US20240416249A1 patent drawing

AI summary

A system and method for creating and/or administering operation of replayable activities for interactive content titles. The replayable activities may be competitive in nature and may be used to determine a ranking. A first set of data associated with an interactive content title may be received. The first set of data associated with the interactive content title may be received from an interactive content source server. The interactive content title may be is at least partially hosted at the interactive content source server. The first set of data may be associated with a replayable activity for the interactive content title. A score may be determined based on the first set of data for an associated user account. The associated user account may be placed in the ranking based on scores of other user accounts and respective sets of data associated with the replayable activity for the interactive content title.