Pause-less Replicating Garbage Collection for Real-time Systems

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Solution Overview

Problem

Existing garbage collection methods in modern programming languages lead to performance issues and higher response latencies, making them unsuitable for real-time applications due to the need for frequent coordination between application tasks and garbage collection activities, which is critical in markets like electronic securities trading and cyber-security defenses.

Innovation Solution

A pause-less replicating garbage collection method that initializes a garbage collection workload with threads operating across multiple simultaneous thread contexts of a multi-core processor, suspends application threads for controlled pause times to replicate live objects from one semi-space to another, and resumes operations without additional coordination, allowing application threads to read shared objects and communicate log reports to garbage collection threads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional garbage collection methods are used, then memory can be reclaimed automatically, but application threads experience pauses and higher response latencies

Engineering Contradiction:
Improvememory management reliabilityVSAvoidapplication thread pause time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The garbage collection process is segmented into distinct phases: a first pause time for replicating live objects from the first semi-space to the second semi-space, and a second pause time for updating root and stack activation frame pointers. This segmentation allows different parts of the GC process to execute at different times, reducing the impact on application threads.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The replication of live objects is performed as a preliminary action during the first pause time, before the application threads resume execution. This prepares the memory structures in advance so that when threads resume, they can access objects without additional coordination overhead.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If garbage collection coordinates frequently with application threads, then memory reclamation can be performed safely, but performance decreases and response latencies increase

Engineering Contradiction:
Improvememory reclamation safetyVSAvoidsystem performance
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The coordination overhead is extracted and concentrated into two specific pause times rather than being distributed continuously. During these bounded pause periods, all necessary coordination between garbage collection threads and application threads occurs, allowing application threads to run without coordination interruptions for the remainder of the GC cycle.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Application threads maintain continuous execution between the two pause times, performing useful work without interruption. The garbage collection process also maintains continuity by replicating objects and updating pointers in a sequential manner that allows other threads to proceed with their operations.

Inventive Principle:
Principle #20Continuity of useful action

3Reliability

If application threads are suspended for pointer replacement, then memory consistency can be maintained, but additional pause time is introduced

Engineering Contradiction:
Improvememory consistencyVSAvoidthread suspension time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The pause times are made dynamic and adaptive rather than fixed. The first pause time lasts only as long as needed to replicate live objects, and the second pause time lasts only as long as needed to update pointers. This dynamic approach minimizes suspension time while ensuring memory consistency is maintained throughout the process.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11620215B2Multi-threaded pause-less replicating garbage collection
Publication Date: 2023.04.04 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US11620215B2 patent drawing
  • US11620215B2 patent drawing
  • US11620215B2 patent drawing

AI summary

A method and a system for garbage collection on a system. The method includes initiating a garbage collection process on a system by a garbage collector. The garbage collector includes one or more garbage collector threads. The method also includes marking a plurality of referenced objects using the garbage collector threads and one or more application threads during a preemption point. The method includes replicating the referenced objects using the garbage collector threads and marking for replication any newly discovered referenced objects found by scanning the application thread stack from a low-water mark. The method also includes replicating the newly discovered referenced objects and overwriting any reference to the old memory location.