Resilient Training Device for Muscle Memory and Injury Reduction

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Solution Overview

Problem

Current training devices for sports like baseball, softball, and tennis are often bulky, require external supervision, and do not effectively simulate the repetitive motion needed to develop correct muscle memory, leading to inefficient training sessions and increased risk of injury.

Innovation Solution

A portable training device featuring a resilient member with a game object (such as a ball or puck) and a hand grip, allowing users to practice throwing and striking techniques independently, with automatic resetting for repeated exercises, and adjustable resistance to simulate various pitches and strikes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional training devices are used to simulate repetitive throwing motion, then muscle memory development is improved, but the devices become bulky and require external supervision

Engineering Contradiction:
Improvemuscle memory developmentVSAvoiddevice portability
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The training device is divided into separate components: a resilient member with a game object attached at one end and a hand grip at the other end. These components can be independently assembled and disassembled, allowing the device to be stored in compact form while maintaining full functionality during use, thereby resolving the contradiction between effectiveness and portability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The resilient member automatically returns the game object to its initial position after each throw, enabling the device to reset without external assistance. This self-resetting mechanism eliminates the need for external supervision or manual resetting by trainers, allowing users to train independently while maintaining proper form through the device's inherent mechanical properties

Inventive Principle:
Principle #25Self-service

2Reliability

If training sessions are extended to develop muscle memory through consistency, then muscle memory is improved, but training time and muscle fatigue increase

Engineering Contradiction:
Improvemuscle memory consistencyVSAvoidtraining duration
Core Design Contradiction:
ReliabilityVSDuration of action of moving object

Solution Approach 1:

The resilient member creates natural periodic cycles of resistance and release, with each throw followed by automatic return to the starting position. This periodic mechanical action allows users to perform high-repetition training sets with brief rest intervals between repetitions, accumulating total training volume efficiently without requiring excessively long continuous training sessions

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The resilient member provides dynamic resistance that varies throughout the throwing motion, offering maximum resistance during the acceleration phase and minimal resistance during the return phase. This dynamic resistance profile enables users to maintain proper throwing mechanics throughout extended training sessions while managing muscle fatigue through the natural rhythm of the exercise

Inventive Principle:
Principle #15Dynamics

3Strength

If resistance training is increased to strengthen muscles, then muscle strength is improved, but risk of injury increases

Engineering Contradiction:
Improvemuscle strengthVSAvoidinjury risk
Core Design Contradiction:
StrengthVSObject-affected harmful factors

Solution Approach 1:

The resilient member's resistance can be adjusted by changing its pre-load tension or selecting different resilient members with varying stiffness. This allows progressive overload where resistance is gradually increased as the user's strength improves, building muscle strength safely without sudden jumps in intensity that could cause injury

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The resilient member inherently cushions the stopping motion at the end of each throw, preventing hard impacts on the hand and wrist. This built-in shock absorption protects joints and soft tissues during high-repetition training, allowing users to push closer to their limits while maintaining safety margins that prevent acute injuries

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables effective development of muscle memory and resistance training without external supervision, improving accuracy, consistency, and reducing muscle fatigue and injury risk, while allowing for customizable training sessions.

Implementation Method 1

a resilient member... The dynamic action provided by the resilient member provides strengthening and muscle memory

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS9415286B2Training device
Publication Date: 2016.08.16 KINETIX SYNERGY LLC
  • US9415286B2 patent drawing
  • US9415286B2 patent drawing
  • US9415286B2 patent drawing

AI summary

The invention involves a device for training individuals a proper striking and throwing technique, through simulation, to increase the accuracy and consistency of strikes and pitches, as well as to strengthen muscles through resistance training in order to increase stamina and to reduce muscle fatigue and risk of injury. The system includes a sphere in the form of a game ball secured to each distal end of a resilient member so that a trainee may grip one of the spheres or handle in a desired manner to utilize his/her grip and snap the wrist in a desired manner to work the forearm and hand muscles associated with a proper release of the ball for a desired pitch or proper strike of the game object. The dynamic action provided by the resilient member provides strengthening and muscle memory which can be repeated in a game situation.