Resonant Shooting Target Plates for Auditory Hit Feedback

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Solution Overview

Problem

Conventional shooting targets lack feedback mechanisms for shooters to determine the accuracy of their shots, especially at distances, and fail to provide anatomically correct representations, making it difficult to gauge hits on vital areas.

Innovation Solution

The development of shooting targets with multiple plates that resonate to produce distinct audible sounds when struck by projectiles, mimicking anatomical regions of animals, allowing shooters to receive feedback on their hits through sound differentiation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional shooting targets (paper or cardboard) are used, then the target is simple and inexpensive, but the shooter cannot determine shot accuracy at distance and lacks feedback mechanisms

Engineering Contradiction:
Improvefeedback on shot accuracyVSAvoidtarget structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent applies mechanical vibration by using plates that resonate and produce distinct audible sounds when struck by projectiles. Different plates are configured to vibrate at different frequencies, creating unique sound signatures that provide immediate feedback to the shooter about which anatomical region was hit, resolving the information feedback problem without complex electronics

Inventive Principle:
Principle #18Mechanical vibration

Solution Approach 2:

The patent implements feedback through audible sound reports that immediately inform the shooter of their shot accuracy. The distinct sounds produced by different plates (representing different anatomical regions) provide real-time feedback on whether the shooter hit the intended target area, eliminating the need to approach the target to check accuracy

Inventive Principle:
Principle #23Feedback

2Loss of information

If simple silhouettes without anatomical detail are used, then the target is easier to manufacture, but it cannot indicate whether vital anatomical areas were struck

Engineering Contradiction:
Improveanatomical hit informationVSAvoidtarget construction
Core Design Contradiction:
Loss of informationVSEase of manufacture

Solution Approach 1:

The patent segments the target into multiple distinct plates, each representing a different anatomical region (head, torso, limbs, vital organs). This segmentation allows the target to provide specific information about which anatomical area was hit, while maintaining relative manufacturing simplicity by using separate, replaceable plate components

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies local quality by giving each plate unique structural characteristics (different materials, thicknesses, shapes, or mounting configurations) that produce distinct audible sounds when struck. This allows the target to convey specific anatomical information through sound, with each region having customized properties tailored to its representational and feedback requirements

Inventive Principle:
Principle #3Local quality

3Loss of information

If reactive targets that move or bounce are used, then some feedback is provided, but they are rudimentary and unsuitable for sophisticated target training

Engineering Contradiction:
Improvehit location feedbackVSAvoidtraining effectiveness
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The patent uses controlled mechanical vibration through resonant plates that produce consistent, distinguishable sound frequencies when struck. This provides reliable and sophisticated feedback for training, as the distinct sound signatures allow shooters to precisely identify which anatomical region was hit, unlike rudimentary reactive targets that only provide generic movement feedback

Inventive Principle:
Principle #18Mechanical vibration

Solution Approach 2:

The patent substitutes the crude mechanical reaction of moving or bouncing targets with a refined acoustic feedback system. Instead of relying on visual observation of target movement, the system uses resonant vibration and sound production to provide more precise and reliable information about shot placement and anatomical impact

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Provides immediate and accurate auditory feedback to shooters on their target hits, enhancing training and accuracy by differentiating between various anatomical regions, even at distances, and offering a more realistic and effective training experience.

Implementation Method 1

a first target region including a first plate, the first plate structurally configured to resonate and create a first sound when struck by a projectile

Methodology Applied
Scientific EffectResonance: Resonance

Data Source

PatentUS11473881B2Shooting target with audible feedback
Publication Date: 2022.10.18 REAPER TRAINING SYST LLC
  • US11473881B2 patent drawing
  • US11473881B2 patent drawing
  • US11473881B2 patent drawing

AI summary

The present teachings generally include devices, systems, and methods for shooting targets, and more particularly, to shooting targets that can provide audible feedback for a user. For example, a shooting target may include a plurality of plates, where different plates are structurally configured to resonate and create different sounds when struck by a projectile (e.g., a bullet from a firearm). In this manner, a user can discern—via a sound report heard by the user—where a shooter has struck the shooting target. Further, one or more of the plurality of plates may mimic (e.g., through location and/or shape) anatomy of an animal. In this manner, a shooter can receive audible feedback regarding whether the shooter has struck certain anatomical areas that would likely disable an animal in a real-life, live-action, non-simulated scenario.