Restriction Mediation for Stable Enrichment Program Access Control

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Solution Overview

Problem

Enrichment programs interacting with the API of internet-enabled devices cause operational issues such as sluggishness and crashing when running in the background, even when the device is not in a restricted state.

Innovation Solution

A method and system that includes a restriction mediation module to transform the device between restricted and unrestricted states using lock and unlock instructions, with a first API partially decoupled from a second API to manage access to restricted content based on a user's enrichment count and quota, allowing smoother operation and controlled access.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the enrichment program runs in the background continuously, then the device can maintain enrichment functionality, but the device operation becomes sluggish and crashes occur

Engineering Contradiction:
Improvedevice operation stabilityVSAvoidenrichment program availability
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system implements periodic action by transitioning the enrichment program between active and dormant states based on device state. The program activates only when the device is in a restricted state and dorms when unrestricted, creating a periodic operation pattern that reduces resource consumption while maintaining functionality when needed.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system applies dynamics by making the enrichment program's operational state variable rather than fixed. The program dynamically adjusts its activity level based on device conditions, switching between full operation in restricted state and dormant state in unrestricted state, optimizing both reliability and resource usage.

Inventive Principle:
Principle #15Dynamics

2Productivity

If the enrichment program is completely stopped when not restricted, then device performance improves, but enrichment functionality is lost

Engineering Contradiction:
Improvedevice operation speedVSAvoidenrichment program functionality
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system uses preliminary action by pre-establishing the enrichment program in a dormant state with all necessary components and configurations already in place. When the device transitions to restricted state, the program can activate immediately without needing to initialize, thus maintaining functionality while improving performance during unrestricted periods.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the enrichment program interacts with the operating system API, then device control is enhanced, but system crashes and sluggishness occur

Engineering Contradiction:
Improvedevice control capabilityVSAvoidsystem stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system applies taking out by extracting the enrichment program's API interaction requirements only to the periods when the device is in restricted state. During unrestricted state, the program remains dormant and does not interact with the OS API, thus maintaining device control capability when needed while eliminating the source of crashes and sluggishness during normal operation.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20260006035A1Method And System For Improving Enriching Experiences
Publication Date: 2026.01.01 PEZO TECH LLC
  • US20260006035A1 patent drawing
  • US20260006035A1 patent drawing

AI summary

Methods and systems for improving and incentivizing a user to engage in enriching experiences are provided. In some examples, the methods and systems include at least one enriching program, where the at least one enriching program provides for a user to engage in an enriching activity by preventing access to a list of preselected content. In some examples, a user may engage in addition enriching experiences to earn a physical item selected from a register of physical items provided by one or more third parties.