Retinal Projection Headset for Dynamic Physiological Feedback
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Solution Overview
Problem
Current virtual reality and augmented reality systems lack the ability to dynamically modify content based on user physiological parameters and provide immersive, interactive experiences that integrate tactile feedback and real-time physiological responses.
Innovation Solution
A computer-implemented method and system that uses a head-mounted display to play erotic content, modifying it based on head position, eye gaze, and hand gestures, while sensing physiological variables to adjust the content and actuate sex appliances, and providing tactile feedback through integrated devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If virtual reality systems use traditional projection screens (near field or far field), then the image can be displayed to the viewer, but the system complexity increases and immersion is reduced due to physical barriers
Solution Approach 1:
The patent removes the traditional projection screen (both near field and far field screens) from the virtual reality system. Instead of projecting images onto a physical screen, the system uses retinal projection technology that directly displays images onto the user's retina, eliminating the need for intermediate projection surfaces and reducing system complexity while enhancing immersion
Solution Approach 2:
The patent introduces a light modulator as an intermediary device that converts electrical signals into optical signals for direct retinal projection. This mediator enables the transmission of visual information from the display system to the user's retina without requiring traditional projection screens, thereby simplifying the overall system architecture
2Ease of operation
If retinal projection is used to directly display images on the retina, then immersion and ease of operation improve, but measurement precision of physiological parameters is required
Solution Approach 1:
The patent incorporates physiological sensors that continuously monitor the user's physiological parameters (such as eye movement, pupil dilation, heart rate) and provide feedback to the system. This feedback mechanism enables the system to dynamically adjust the retinal projection parameters to maintain optimal immersion while compensating for physiological variations, thereby managing the measurement precision requirement
3Adaptability or versatility
If the system integrates multiple sensors and actuators for physiological feedback and appliance control, then adaptability and user experience improve, but device complexity increases
Solution Approach 1:
The patent employs a universal controller that can manage multiple functions including retinal projection, physiological sensing, tactile feedback, and appliance control through a single integrated interface. This multi-functional approach allows the system to adapt to various user needs and physiological states while reducing the complexity that would arise from multiple separate control systems
Solution Approach 2:
The patent combines multiple subsystems (display system, sensing system, feedback system, and appliance control) into an integrated virtual reality system. By merging these previously separate functions into a unified system architecture, the patent achieves high adaptability for dynamic content modification while managing overall system complexity through integration
Data Source
AI summary
A system includes a mobile device having one or more cameras to take images; a sensor detecting reflected light from one or more lasers and a diffuser to detect object range or dimension; code for motion tracking, environmental understanding by detecting planes in an environment, and estimating light and dimensions of the surrounding based on the one or more lasers; code to estimate a three-dimensional (3D) volume of an object from multiple perspectives and from projected laser beams to measure size or scale and determine locations of points on the object's surface in a plane or a slice using time-of-flight, wherein positions and cross-sections for different slices are correlated to construct a 3D model of the object, including object position and shape; the device receiving user request to select a content from one or more augmented, virtual, or extended reality contents and rendering a reality view of the environment.


