Retro-Reflective Screen Element Orientation for Large Display Brightness

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Solution Overview

Problem

Current display systems face limitations in achieving large screen sizes due to cost and power consumption issues with flat-panel displays, and projector-based systems suffer from decreased brightness and increased noise, while lacking optimal solutions for glasses-free 3D immersive viewing and simultaneous customized video streams for multiple viewers.

Innovation Solution

A display system utilizing a projector combined with a retro-reflective screen, where the retro-reflective screen elements are optimized in orientation and location to minimize incident angles, allowing for improved brightness and uniformity, and enabling glasses-free 3D viewing by reflecting light at angles centered on a normal incident angle, without the need for a beam splitter.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If flat-panel displays with LED backlighting or plasma-based screens are used, then display quality is improved, but screen size is limited to below 80 inches due to nonlinear increases in cost and high power consumption

Engineering Contradiction:
Improvedisplay qualityVSAvoidscreen size
Core Design Contradiction:
Illumination intensityVSArea of stationary object

Solution Approach 1:

A retro-reflective screen is introduced as an intermediary component between the projector and the viewer. The screen reflects light back toward the source with minimal scattering, enabling large screen sizes without the power consumption and cost limitations of flat-panel displays. This mediator allows the system to achieve large area displays while maintaining energy efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Area of stationary object

If projector-based displays are used to achieve large screen sizes, then screen area is increased, but screen brightness decreases and power consumption increases

Engineering Contradiction:
Improvescreen sizeVSAvoidscreen brightness
Core Design Contradiction:
Area of stationary objectVSIllumination intensity

Solution Approach 1:

The retro-reflective screen converts the typically harmful scattering of light into a beneficial effect by reflecting light back toward the viewer with high efficiency. This conversion maintains screen brightness even as screen size increases, overcoming the inverse relationship between screen area and brightness in conventional projector systems.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Solution Approach 2:

The system changes the optical parameters of the display by using retro-reflective material with specific geometric structures (corner cubes, prisms) that alter the reflection characteristics. This parameter change enables the screen to reflect light at angles centered on the normal incident angle, maintaining brightness across large screen areas.

Inventive Principle:
Principle #35Parameter changes

3Illumination intensity

If retro-reflective screen elements are oriented to minimize incident angles for improved brightness and uniformity, then image quality is improved, but screen element orientation complexity increases

Engineering Contradiction:
Improvebrightness and uniformityVSAvoidscreen element orientation
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

Each retro-reflective screen element is oriented according to its local position on the screen, with elements at different locations having different orientations. This local quality approach ensures that incident angles are minimized across the entire screen surface, improving brightness and uniformity while allowing the screen as a whole to maintain a simple planar structure.

Inventive Principle:
Principle #3Local quality

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system achieves significantly improved image brightness and uniformity, allowing multiple viewers to experience customized video streams and 3D immersive viewing, with brightness increased by a factor of 100 to 500 compared to traditional systems, while reducing complexity and cost.

Implementation Method 1

a retro-reflective screen having retro-reflective screen elements that reflect light along a direction that is substantially non parallel to the direction of propagation of the light

Methodology Applied
Scientific EffectRetro-reflection: Retroreflector

Implementation Method 2

individual elements of the retro-reflective screen may be optimized based on location and/or orientation of the screen elements relative to the projector in order to minimize the distribution of incident angles

Methodology Applied
Scientific EffectLight reflection: Reflection

Data Source

PatentUS10142620B2Methods for optimizing retro-reflective display systems
Publication Date: 2018.11.27 MIRRAVIZ INC
  • US10142620B2 patent drawing
  • US10142620B2 patent drawing
  • US10142620B2 patent drawing

AI summary

Systems and methods provide a retro-reflective screen covered with a screen material. The retro-reflective screen has a plurality of retro-reflective screen elements positioned within the screen material. At least one of the plurality of retro-reflective screen elements is oriented so as to have an incident angle that is less than 45 degrees. Additionally, a portion of the screen material that corresponds to the at least one screen element has an incident angle that is greater than the incident angle of the at least one screen element. Additionally, the system also comprises at least one projector that (i) generates light characterizing an image or video and (ii) projects the light onto the retro-reflective screen.