Scheduled Return Bonus Degradation Based on Player Activity

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Solution Overview

Problem

Casinos lack features that provide additional incentives and engagement for players by modifying bonuses based on player activity and time, leading to a need for dynamic and responsive reward systems.

Innovation Solution

A scheduled return bonus feature with a modifiable degradation function based on player activity, where bonuses degrade over time or in response to specific criteria, such as player behavior, external events, or system adjustments, using AI or machine learning to customize the degradation function for each player.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed bonus award is provided to players, then player incentive is maintained, but player engagement and interest diminish over time

Engineering Contradiction:
Improvebonus adaptabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The bonus award amount is dynamically adjusted based on degradation functions that change over time or based on player actions. The system transitions from static fixed bonuses to dynamic variable bonuses that automatically modify according to predefined criteria, resolving the contradiction between adaptability and complexity by using rule-based dynamic adjustment rather than complex AI systems

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of bonus award amount based on time elapsed since issuance or player actions. By modifying this single parameter dynamically while keeping the overall system structure simple, the patent achieves bonus adaptability without proportionally increasing system complexity

Inventive Principle:
Principle #35Parameter changes

2Productivity

If bonuses are provided without time limits, then player flexibility is improved, but player urgency and redemption rate decrease

Engineering Contradiction:
Improvebonus redemption rateVSAvoidplayer flexibility
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system implements periodic evaluation of bonus eligibility and automatic degradation of bonus amounts over time periods. By introducing time-based periodic checks and automatic modifications, the system creates urgency for redemption while maintaining player flexibility through continued eligibility, resolving the contradiction between redemption rate and flexibility

Inventive Principle:
Principle #19Periodic action

3Adaptability or versatility

If generic bonus features are used, then system simplicity is maintained, but player personalization and engagement are reduced

Engineering Contradiction:
Improveplayer personalizationVSAvoidfeature complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies different degradation functions and bonus modification rules to different players or player groups based on their specific actions or characteristics. By customizing the degradation behavior locally for different players rather than using a single generic rule, the system achieves personalization while keeping the overall feature set manageable through reusable function templates

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20260073768A1Scheduled return bonus feature with modifiable degradation function based on player activity
Publication Date: 2026.03.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260073768A1 patent drawing
  • US20260073768A1 patent drawing
  • US20260073768A1 patent drawing

AI summary

A system includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a request from a player to redeem a wagering game bonus award at a first time, and to determine whether a player activity in a time period before the first time meets a predetermined activity threshold. In response to the first time being in a first redemption time range, a first wagering game bonus award is awarded to the player and, in response to the first time being in a second redemption time range after the first redemption time range and the player activity failing to meet the predetermined activity threshold, the request is denied. In response to the first time in the second redemption time range and the player activity meeting the predetermined activity threshold, a second wagering game bonus is awarded to the player.