Scheduled Return Bonus Degradation for Timely Redemption
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Solution Overview
Problem
Casinos need features that provide additional incentives and engagement for players by modifying bonuses based on different time periods, player behavior, and external events, while ensuring the bonuses remain engaging and unpredictable.
Innovation Solution
Implement a scheduled return bonus feature with a degradation function that adjusts bonus values over time based on player activity, mathematical functions, and external criteria, allowing players to redeem bonuses at reduced values if not redeemed by initial deadlines, and incorporating AI to customize degradation functions for individual players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a fixed bonus award is provided to players regardless of redemption timing, then player simplicity and ease of operation are improved, but player engagement and incentive to return timely are reduced
Solution Approach 1:
The bonus award amount is made dynamic rather than fixed. The system automatically adjusts the bonus award based on the time elapsed since the bonus was issued, applying a degradation function that reduces the award amount over time. This creates urgency for players to redeem bonuses timely while maintaining operational simplicity.
Solution Approach 2:
The bonus award parameter changes over time based on a degradation function. The system calculates different bonus amounts based on temporal parameters (time elapsed), creating a sliding scale of rewards that encourages timely redemption without requiring complex player decisions.
2Productivity
If a bonus award degrades rapidly over time, then player incentive to return timely is improved, but player satisfaction and perceived fairness deteriorate
Solution Approach 1:
The system applies a moderate degradation rate rather than rapid degradation. The bonus award decreases over time but maintains a reasonable minimum value, providing partial incentive for timely redemption while avoiding excessive penalty that would harm player satisfaction.
Solution Approach 2:
The system establishes a degradation function in advance that players can understand and anticipate. The gradual reduction in bonus value serves as a cushioned transition rather than a sudden forfeiture, allowing players to plan their redemption timing while still receiving meaningful rewards.
3Adaptability or versatility
If bonus awards are extended indefinitely, then player flexibility is improved, but system control and incentive effectiveness deteriorate
Solution Approach 1:
The system implements dynamic time ranges rather than fixed or indefinite expiration. The redemption window adapts based on player behavior patterns, extending or contracting the valid period while maintaining the degradation function. This balances flexibility with effectiveness.
Solution Approach 2:
The system monitors player redemption patterns and uses this feedback to adjust time ranges and degradation rates. By analyzing whether players are redeeming timely or requiring extensions, the system optimizes the balance between flexibility and incentive effectiveness.
4Adaptability or versatility
If AI customization is applied to individual player degradation functions, then player personalization and engagement are improved, but system complexity increases
Solution Approach 1:
The system automatically analyzes player behavior patterns and generates personalized degradation functions without requiring manual configuration. The AI system serves itself by autonomously optimizing bonus parameters based on observed player preferences and redemption patterns.
Solution Approach 2:
The system dynamically adjusts degradation function parameters based on individual player characteristics and behavior. By changing mathematical parameters (degradation rate, time constants) rather than creating entirely different systems, the patent achieves personalization with manageable complexity.
Data Source
AI summary
A system includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a request from a player to redeem a wagering game bonus award at a first time. The instructions further cause the processor circuit to, in response to the first time being in a first redemption time range, select a first wagering game bonus award in a first wagering game bonus award range, and award the first wagering game bonus award to the player. The instructions further cause the processor circuit to, in response to the first time being in a second redemption time range after the first redemption time range, select a second wagering game bonus award in a second wagering game bonus award range different from the first wagering game bonus award range, and award the second wagering game bonus award to the player.


