Scheduled Return Bonus Degradation Based on External Trigger Events
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Solution Overview
Problem
Casinos and gaming establishments need features that provide additional incentives and engagement for players, particularly through scheduled return bonuses that can degrade based on external events and player behavior.
Innovation Solution
A bonus system that modifies bonuses based on different time periods, player behavior, and external events, using a degradation function that can be linear or non-linear, and is influenced by player activity, status, and AI, with options to extend or forfeit the bonus, and a secondary pool for unused portions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a scheduled return bonus is provided with a fixed redemption period, then players have clear expectations and can plan their visits, but the bonus becomes less attractive over time as the redemption date approaches
Solution Approach 1:
The patent applies dynamics by making the bonus degradation non-linear and event-dependent rather than fixed. The bonus amount dynamically adjusts based on triggering events such as player visits, wagering activity, or promotional milestones, allowing the bonus to remain attractive even as the redemption period progresses
Solution Approach 2:
The patent changes the parameter of bonus degradation from a static linear reduction to a dynamic parameter that can be modified by triggering events. The degradation function can pause, reverse, or accelerate based on player behavior and casino events, maintaining bonus attractiveness throughout the redemption period
2Ease of operation
If a bonus degrades linearly over time, then the system is simple to implement and understand, but it fails to provide additional incentives for player engagement and repeat visits
Solution Approach 1:
The patent implements feedback mechanisms where player actions (visits, wagering, promotions) trigger events that modify the bonus degradation. This feedback loop creates additional incentives for engagement, as players can influence the bonus amount through their activity, thereby increasing productivity without significantly complicating the system
Solution Approach 2:
The patent uses periodic triggering events based on player visits or wagering milestones to modify the bonus degradation. These periodic actions create opportunities for bonus enhancement or extension, encouraging repeat visits and sustained engagement while maintaining a manageable system structure
3Ease of operation
If the bonus redemption period is extended to allow more flexibility, then player convenience is improved, but the casino loses control over player visit timing and bonus distribution
Solution Approach 1:
The patent applies dynamics by implementing a flexible redemption period with dynamic control mechanisms. The system can adjust the effective redemption window based on triggering events, allowing extended flexibility for player convenience while maintaining reliability through event-driven control that prevents unbounded extensions
Solution Approach 2:
The patent ensures continuity of useful action by allowing the bonus to remain active throughout an extended period with controlled degradation. The triggering events continue to modify the bonus amount over time, maintaining casino control over bonus distribution while providing players with extended redemption flexibility
4Productivity
If a non-linear degradation function is implemented to provide unpredictable incentives, then player engagement is enhanced, but the system complexity increases
Solution Approach 1:
The patent changes the degradation function parameters based on triggering events rather than using a complex fixed algorithm. The system switches between different degradation rates or patterns based on player behavior and events, achieving unpredictable incentives through parameter modification rather than inherent algorithmic complexity
Data Source
AI summary
A system includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a request from a player to redeem a wagering game bonus award at a first time, and to determine whether a triggering event in a time period before the first time has occurred. The instructions further cause the processor circuit to, in response to the first time being in a first redemption time range, award a first wagering game bonus award to the player and, in response to the first time being in a second redemption time range after the first redemption time range and a determination that the triggering event has not occurred, deny the request. In response to the first time in the second redemption time range and a determination that the triggering event has occurred, a second wagering game bonus award is awarded to the player.


