Scheduled Return Bonus Degradation Based on External Trigger Events

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Solution Overview

Problem

Casinos and gaming establishments need features that provide additional incentives and engagement for players, particularly through scheduled return bonuses that can degrade based on external events and player behavior.

Innovation Solution

A bonus system that modifies bonuses based on different time periods, player behavior, and external events, using a degradation function that can be linear or non-linear, and is influenced by player activity, status, and AI, with options to extend or forfeit the bonus, and a secondary pool for unused portions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a scheduled return bonus is provided with a fixed redemption period, then players have clear expectations and can plan their visits, but the bonus becomes less attractive over time as the redemption date approaches

Engineering Contradiction:
Improvebonus attractivenessVSAvoidtime until redemption
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent applies dynamics by making the bonus degradation non-linear and event-dependent rather than fixed. The bonus amount dynamically adjusts based on triggering events such as player visits, wagering activity, or promotional milestones, allowing the bonus to remain attractive even as the redemption period progresses

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of bonus degradation from a static linear reduction to a dynamic parameter that can be modified by triggering events. The degradation function can pause, reverse, or accelerate based on player behavior and casino events, maintaining bonus attractiveness throughout the redemption period

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If a bonus degrades linearly over time, then the system is simple to implement and understand, but it fails to provide additional incentives for player engagement and repeat visits

Engineering Contradiction:
Improvesystem simplicityVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements feedback mechanisms where player actions (visits, wagering, promotions) trigger events that modify the bonus degradation. This feedback loop creates additional incentives for engagement, as players can influence the bonus amount through their activity, thereby increasing productivity without significantly complicating the system

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent uses periodic triggering events based on player visits or wagering milestones to modify the bonus degradation. These periodic actions create opportunities for bonus enhancement or extension, encouraging repeat visits and sustained engagement while maintaining a manageable system structure

Inventive Principle:
Principle #19Periodic action

3Ease of operation

If the bonus redemption period is extended to allow more flexibility, then player convenience is improved, but the casino loses control over player visit timing and bonus distribution

Engineering Contradiction:
Improveredemption flexibilityVSAvoidbonus distribution control
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies dynamics by implementing a flexible redemption period with dynamic control mechanisms. The system can adjust the effective redemption window based on triggering events, allowing extended flexibility for player convenience while maintaining reliability through event-driven control that prevents unbounded extensions

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent ensures continuity of useful action by allowing the bonus to remain active throughout an extended period with controlled degradation. The triggering events continue to modify the bonus amount over time, maintaining casino control over bonus distribution while providing players with extended redemption flexibility

Inventive Principle:
Principle #20Continuity of useful action

4Productivity

If a non-linear degradation function is implemented to provide unpredictable incentives, then player engagement is enhanced, but the system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddegradation function complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent changes the degradation function parameters based on triggering events rather than using a complex fixed algorithm. The system switches between different degradation rates or patterns based on player behavior and events, achieving unpredictable incentives through parameter modification rather than inherent algorithmic complexity

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260073769A1Scheduled return bonus feature with modifiable degradation function based on external events
Publication Date: 2026.03.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260073769A1 patent drawing
  • US20260073769A1 patent drawing
  • US20260073769A1 patent drawing

AI summary

A system includes a processor circuit and a memory including machine-readable instructions that cause the processor circuit to receive a request from a player to redeem a wagering game bonus award at a first time, and to determine whether a triggering event in a time period before the first time has occurred. The instructions further cause the processor circuit to, in response to the first time being in a first redemption time range, award a first wagering game bonus award to the player and, in response to the first time being in a second redemption time range after the first redemption time range and a determination that the triggering event has not occurred, deny the request. In response to the first time in the second redemption time range and a determination that the triggering event has occurred, a second wagering game bonus award is awarded to the player.