Reusable Component System for Modular Application Development

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Solution Overview

Problem

Existing software development methods struggle to maintain modularity and reusability of code over time, leading to complex and inefficient codebases that are difficult to understand and maintain, with unnecessary variables and inefficient control structures causing performance issues and increased maintenance costs.

Innovation Solution

A system and method for creating deployable applications using reusable components, where components are developed independently and visually connected to create a flow that automatically generates accurate and efficient source code, allowing for modular development and easy maintenance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If UML/CASE tools are used for forward engineering to generate code from design, then design and coding activities are separated, but the generated codebase is modified by developers causing the design and code to bifurcate over time

Engineering Contradiction:
Improvedesign and coding separationVSAvoiddesign-code synchronization
Core Design Contradiction:
Ease of manufactureVSStability of the object's composition

Solution Approach 1:

The system implements bidirectional synchronization where changes in visual design automatically update the codebase and vice versa. The code generation tool continuously monitors both design diagrams and source code, detecting modifications and propagating changes in both directions to maintain consistency between design and implementation throughout the software lifecycle.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system enables automatic self-updating of code from design changes without requiring manual intervention. When design elements are modified in the visual editor, the code generation engine automatically regenerates the corresponding code segments, ensuring the codebase remains synchronized with the current design state.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If visual modeling tools are used to create high level business processes, then the workflow can be defined visually, but the blocks are defined at macro level causing performance penalties when the number of blocks grows

Engineering Contradiction:
Improvevisual workflow definitionVSAvoidexecution performance
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system automatically segments macro-level visual blocks into fine-grained micro-tasks and atomic code segments during code generation. Each visual block is decomposed into smaller, optimized code units that can be executed efficiently, eliminating the performance penalties associated with macro-level abstractions while preserving the visual modeling benefits.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system operates at multiple levels of abstraction simultaneously - maintaining visual macro-level blocks for user interaction while generating fine-grained micro-level code for execution. This multi-dimensional approach allows the system to provide both ease of visual operation and high execution performance by translating between abstraction levels.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If visual programming tools are used to define flow and code components, then control flow is captured visually, but data flow is not captured necessitating programmer intervention

Engineering Contradiction:
Improvecontrol flow visualizationVSAvoiddata flow management
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The visual modeling system provides universal visualization capabilities for both control flow and data flow within a single integrated diagramming environment. The same visual notation system handles multiple types of information flow, eliminating the need for separate visualization mechanisms and reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces visual data flow connectors and binding mechanisms that act as intermediaries between visual components. These connectors automatically manage data propagation, type matching, and binding relationships, replacing the need for manual programmer intervention in data flow management while maintaining visual clarity.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Productivity

If reusable components are used to maintain modularity, then development time is reduced, but maintaining modularity and reusability over time becomes difficult leading to complex codebases

Engineering Contradiction:
Improvedevelopment speedVSAvoidcodebase complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements dynamic component management where reusable components can be visually identified, selected, and modified throughout the development process. The visual model maintains living documentation of component relationships and dependencies, allowing the codebase structure to adapt dynamically while preserving modularity and reusability characteristics over time.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary organization of code into reusable components during the visual design phase rather than allowing components to emerge haphazardly during coding. By pre-defining component boundaries, interfaces, and relationships in the visual model, the system establishes a modular structure early that prevents codebase complexity from accumulating.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11281436B2System for creating one or more deployable applications and source code thereof using reusable components and method therefor
Publication Date: 2022.03.22 BELAGALI ASHISH
  • US11281436B2 patent drawing
  • US11281436B2 patent drawing
  • US11281436B2 patent drawing

AI summary

Disclosed are a system (100) and a method for creating a one or more deployable applications and a source code thereof using reusable components. The system (100) comprises of a repository (20), a flow/project (30), namespaces, a developer's workbench (40), an assembler's workbench (50) and a monitoring workbench (60). The repository includes reusable components. The flow/project (30) consists of component connectivity information comprising control flow and data flow. The repositories and projects are contained within one or more namespaces. The method involves creating component definition in one or more repositories (20), generating code stubs based on a supported technology for corresponding architecture layer and burning the flow, the component definition and implementations to form the deployable application. Further, a monitoring step involves supporting run time debugging. The method provides components within repository that are independent of one another.