Reusable Player Book and Manipulative Packets for Hands-On Centers

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Solution Overview

Problem

Existing educational curricula, such as Illustrative Mathematics (IM), require significant teacher effort and resources for managing and distributing hands-on manipulatives, leading to a lack of consistent center time in lessons and missed opportunities for student practice and application of skills.

Innovation Solution

A ready-to-use, non-consumable format comprising a player book with reusable plastic sheets and individual sets of manipulative articles, allowing students to recursively perform hands-on activities with personalized game pieces and tracking tools, reducing the need for extensive teacher preparation and photocopying.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional hands-on manipulatives are used in educational curricula, then students can engage in hands-on learning activities, but teacher effort and resources for managing and distributing materials increase significantly

Engineering Contradiction:
Improveease of managing manipulativesVSAvoidteacher preparation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The manipulative set is divided into individual student packets, each containing a complete set of game pieces and materials. This segmentation allows students to independently access and use materials without teacher distribution, eliminating the time-consuming process of handing out and collecting manipulatives for each activity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

All necessary manipulatives, game pieces, and instructional materials are pre-assembled into complete student packets before classroom use. This preliminary preparation eliminates the need for teachers to gather, organize, and distribute materials during lesson preparation or transitions between activities.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If photocopying materials is done to provide student resources, then students can access activity sheets, but extensive teacher preparation and resource consumption are required

Engineering Contradiction:
Improveease of accessing activity materialsVSAvoidteacher preparation effort
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The player book serves multiple functions: it contains instructional directions, activity sheets, recording spaces, and game board layouts all in one volume. This multi-functional design eliminates the need to photocopy separate materials for each activity type, as students have access to all necessary resources in their single book.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

Instead of photocopying physical materials, the patent uses durable player books with reusable plastic sheets that can be written on and erased. This replaces the need for repeated photocopying of activity sheets, as the same book and sheet can be used across multiple sessions by erasing and rewriting.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If reusable plastic sheets are used for writing, then the same sheet can be used across multiple practice sessions, but the sheet must be positionable over different pages

Engineering Contradiction:
Improvereusability of writing sheetVSAvoidcomplexity of sheet positioning system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The clear plastic sheet is designed to fit within the pages of the player book, with each page containing a recessed area or pocket that holds the plastic sheet. This nesting arrangement allows the sheet to be easily positioned and secured over different pages without requiring complex positioning mechanisms, as the book structure itself provides the positioning framework.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS12609041B2Apparatus and method for recursive use of articles in performance of activities
Publication Date: 2026.04.21 ODONNELL ROSANNE
  • US12609041B2 patent drawing
  • US12609041B2 patent drawing
  • US12609041B2 patent drawing

AI summary

The present invention relates to a set of graphical display items and articles that collectively provide for the recursive performance of a variety of hands-on games or activities by a user.