Reusable Virtual Container Mechanics for Game Engagement

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Solution Overview

Problem

Conventional virtual container mechanics in video games often discourage new users from engaging due to the pressure of competing with veteran players who have acquired high-value items, leading to a disincentive for long-term participation and loyalty, as the low probability of receiving valuable items through purchases can result in disappointing outcomes and perceived wastage of in-game or real-world currency.

Innovation Solution

A system and method that presents a first virtual container with items following a specific probability distribution, allowing users to retain and reopen or refill it after a game event, such as the end of a season, with a second set of items, ensuring repeated engagement opportunities and reducing the gambling-like aspect of purchases by providing ongoing value to the user's investment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of energy

If conventional virtual container mechanics award high-value virtual items with very low probability, then game developers achieve profitability, but new users are discouraged from continuous engagement due to pressure to pay-to-play

Engineering Contradiction:
Improveuser investment of time and energyVSAvoiduser engagement continuity
Core Design Contradiction:
Loss of energyVSProductivity

Solution Approach 1:

The patent applies dynamics by making virtual containers reusable and refillable rather than disposable. Users can retain containers after opening and refill them after game events, creating a dynamic system where containers have ongoing value. This resolves the contradiction by allowing users to invest time/energy once and benefit repeatedly, eliminating the need for continuous payment while maintaining engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameter of container usability from single-use to multi-use. By allowing containers to be refilled with different virtual items after game events, the system transforms the container's lifecycle. This parameter change enables users to recover their investment and reduces the pressure to continuously purchase new containers, thereby maintaining engagement without requiring repeated payments.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If virtual containers are designed as single-use items, then game developers maintain simple mechanics, but users perceive wastage of currency when receiving low-value items

Engineering Contradiction:
Improvevirtual container mechanicsVSAvoiduser perception of wastage
Core Design Contradiction:
Device complexityVSObject-generated harmful factors

Solution Approach 1:

The patent implements discarding and recovering by allowing users to retain virtual containers after opening them instead of discarding them. The container itself is recovered and can be refilled with new virtual items after game events. This eliminates the perception of wastage because users get to keep and reuse their containers, reducing the harmful psychological effect of throwing away currency on low-value items.

Inventive Principle:
Principle #34Discarding and recovering

3Stability of the object's composition

If high-value virtual items are awarded with low probability, then veteran users acquire competitive advantages, but new users find it nearly impossible to compete

Engineering Contradiction:
Improveuser competitive balanceVSAvoidnew user entry opportunity
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent applies periodic action by triggering container refills after specific game events rather than allowing continuous accumulation. This periodic reset mechanism prevents veteran users from maintaining permanent overwhelming advantages while giving new users periodic opportunities to obtain high-value items. The competitive balance is maintained through time-based and event-based cycles that benefit all users equally.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12121815B2System and method for incentivizing user participation in video games
Publication Date: 2024.10.22 GOLDENGOALGAMES LLC
  • US12121815B2 patent drawing
  • US12121815B2 patent drawing
  • US12121815B2 patent drawing

AI summary

A system and method for maintaining and increasing the engagement of video game users is disclosed by providing a virtual container mechanism that modifies the game progress of all users after the occurrence of a game event. The system may provide repeated opportunities, with virtual items awarded through virtual containers, to achieve success for the lifetime of the video game. The system may further mitigate the fear of new users encountering veteran users in a game, while creating repeated engagement opportunities for veteran players.