Revenue Sharing for User-Generated Virtual Wagering Games
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Solution Overview
Problem
The proliferation of virtual gaming applications, such as metaverse applications, creates a demand for diverse content that professional game designers and virtual environment creators struggle to meet, particularly in terms of revenue sharing for user-generated virtual wagering games.
Innovation Solution
A system and method that allows users to generate and provide virtual wagering games within a virtual gaming environment, where users can create and customize games, and receive a portion of the revenue generated from player wagers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If professional game designers and virtual environment creators are used to create content, then content quality is maintained, but the quantity and diversity of content cannot meet increasing demand
Solution Approach 1:
The patent enables users to create and customize their own virtual wagering games using provided tools and assets, allowing the system to serve itself by generating diverse content through user participation rather than relying solely on professional creators. This resolves the contradiction by enabling mass content production while maintaining quality through structured design tools.
Solution Approach 2:
The game creation process is divided into modular components including game assets, rules, mechanics, and environments that users can selectively combine. This segmentation allows users to efficiently create diverse games by mixing and matching pre-built elements, significantly increasing content production capacity while maintaining coherence through standardized interfaces.
2Adaptability or versatility
If users are allowed to generate virtual wagering games, then content diversity increases, but system complexity and revenue management become more difficult
Solution Approach 1:
The patent implements a universal revenue management system that automatically handles multiple functions including game registration, wager processing, revenue tracking, and creator payment distribution. This multi-functional approach manages the complexity of user-generated content by consolidating administrative tasks into a single integrated platform.
Solution Approach 2:
The system introduces an intermediary platform that sits between users and the core wagering infrastructure, providing tools for game creation while maintaining control over revenue flow and rule enforcement. This intermediary layer simplifies complexity by abstracting away the intricacies of revenue sharing and game validation from both users and core system operations.
3Productivity
If users can create and monetize games, then user engagement and revenue potential increase, but ensuring fair revenue distribution and game quality becomes more challenging
Solution Approach 1:
The patent implements automated feedback mechanisms that track game performance, validate rule compliance, and calculate creator earnings in real-time. This feedback loop ensures fair revenue distribution by continuously monitoring game outcomes and automatically distributing winnings according to predefined rules, eliminating manual intervention and ensuring consistency.
Solution Approach 2:
The system uses parameter-based control where revenue distribution rules, commission rates, and payout thresholds are defined as configurable parameters. This allows the system to maintain fairness by automatically adjusting distribution calculations based on game type, creator tier, and performance metrics, ensuring reliable and equitable revenue sharing across diverse game categories.
Data Source
AI summary
A graphical user interface (GUI) including a plurality of wagering game assets, such as game modules, math models, cosmetic game features, and other assets is provided to a user. Based on first user input received from the user via a GUI, a first virtual wagering game is generated using selected assets. The input may include selection from a plurality of The first virtual wagering game is provided to a plurality of players in a virtual gaming environment. A first revenue amount is received from wagers by the players in the first virtual wagering game. A first portion of the first revenue amount is awarded to the user.


