Reverberation Gain Normalization for Independent Loudness and Decay Control

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Solution Overview

Problem

Conventional audio systems struggle to accurately simulate the acoustic properties of virtual environments, limiting the immersive experience in virtual reality, augmented reality, and mixed reality systems.

Innovation Solution

A system comprising a reverberation processing system with a reverb initial gain (RIG) and a RIP corrector, along with a reverberator, is used to apply reverberation effects and normalize the signal output to a predetermined value, allowing independent control of reverberation properties.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional audio systems are used to simulate acoustic properties, then the system complexity remains low, but the accuracy and realism of virtual environment audio rendering deteriorates

Engineering Contradiction:
Improveaccuracy of acoustic property simulationVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The audio rendering system is segmented into distinct functional modules: a reverberation module that simulates acoustic reverberation effects, a gain normalization module that independently controls output level, and a direct sound path. This segmentation allows each module to be optimized independently, improving overall accuracy without proportionally increasing system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-calculates and applies gain normalization factors based on desired reverberation properties before final output. By preliminarily normalizing the gain according to the reverberation algorithm's characteristics, the system achieves accurate acoustic simulation while maintaining simple operational control during runtime.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If reverberation effects are applied to simulate virtual environments, then the immersive experience improves, but the control over output signal level becomes difficult

Engineering Contradiction:
Improveimmersive experienceVSAvoidcontrol over output signal level
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The gain normalization module serves multiple functions simultaneously: it controls the overall output signal level, compensates for variations introduced by different reverberation algorithms, and maintains consistent loudness across different virtual environment configurations. This multi-functionality simplifies operation while enhancing immersive experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates feedback mechanisms where the output of the reverberation module is monitored and fed back to the gain normalization module. This feedback loop automatically adjusts the gain to maintain desired output levels, making the system easy to operate while providing adaptability to various virtual environment requirements.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If independent control of reverberation loudness and decay is implemented, then the ease of operation for sound designers improves, but the device complexity increases

Engineering Contradiction:
Improveintuitive control for sound designersVSAvoidreverberation processing system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides independent control parameters specifically tailored for sound designers: reverberation loudness control and reverberation decay control. Each parameter locally optimizes a specific aspect of the reverberation effect, making the system easy to operate. The underlying complexity of coordinating multiple processing stages is hidden behind this simplified interface.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The gain normalization module acts as an intermediary between the reverberation processing module and the final output. It mediates the complex interactions between different reverberation parameters and the output signal level, translating sound designer intentions into precise audio processing while shielding users from the underlying system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250259617A1Reverberation gain normalization
Publication Date: 2025.08.14 MAGIC LEAP INC
  • US20250259617A1 patent drawing
  • US20250259617A1 patent drawing
  • US20250259617A1 patent drawing

AI summary

Systems and methods for providing accurate and independent control of reverberation properties are disclosed. In some embodiments, a system may include a reverberation processing system, a direct processing system, and a combiner. The reverberation processing system can include a reverb initial power (RIP) control system and a reverberator. The RIP control system can include a reverb initial gain (RIG) and a RIP corrector. The RIG can be configured to apply a RIG value to the input signal, and the RIP corrector can be configured to apply a RIP correction factor to the signal from the RIG. The reverberator can be configured to apply reverberation effects to the signal from the RIP control system. In some embodiments, one or more values and/or correction factors can be calculated and applied such that the signal output from a component in the reverberation processing system is normalized to a predetermined value (e.g., unity (1.0)).