Reverberation Rendering Using Reflection Filters for Listener Movement

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Solution Overview

Problem

Existing immersive audio technologies struggle to accurately render reverberation in virtual and augmented reality environments, particularly when users move within these spaces, as they lack methods for parameterizing and reproducing reverberation characteristics in a perceptually plausible manner.

Innovation Solution

An apparatus and method for obtaining impulse responses, determining early reflections, and generating reflection filters based on direction and sound pressure level information, which are then used to synthesize output audio signals, incorporating material and spatial parameters to enhance spatial audio rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If fixed binaural room impulse response (BRIR) filters are used for rendering, then the rendering is computationally simple and stable for a single listening position, but the listener cannot move in the audio scene and the rendering lacks adaptability to user movement

Engineering Contradiction:
Improvelistener movement capabilityVSAvoidrendering system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the impulse response into multiple reflection filters, each representing a specific reflection path from different acoustic surfaces. This segmentation allows the system to selectively apply appropriate reflection filters based on the listener's position and movement, enabling adaptability while managing computational complexity through modular processing

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic selection and application of reflection filters based on real-time listener position and movement in the audio scene. The system dynamically adjusts which reflection filters are applied and modifies their parameters according to the listener's location, enabling continuous adaptability to user movement while maintaining rendering efficiency

Inventive Principle:
Principle #15Dynamics

2Measurement precision

If the full impulse response is used for reverberation rendering, then the reverberation is perceptually accurate, but the computational load and processing time increase significantly

Engineering Contradiction:
Improvereverberation accuracyVSAvoidrendering efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent extracts individual reflection filters from the full impulse response, isolating specific reflection paths from different acoustic surfaces. This extraction process removes unnecessary computational elements while preserving the essential reverberation characteristics, achieving both perceptual accuracy and rendering efficiency

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent applies only the necessary portion of the impulse response by selecting and applying specific reflection filters relevant to the current listener position and scene geometry. This partial application approach avoids the computational burden of processing the entire impulse response while maintaining sufficient reverberation accuracy for the given context

Inventive Principle:
Principle #16Partial or excessive action

3Manufacturing precision

If early reflections are separated and processed individually, then the spatial impression and directional accuracy are improved, but the device complexity and processing requirements increase

Engineering Contradiction:
Improvespatial rendering precisionVSAvoidreflection processing complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies different processing characteristics to different reflection filters based on their specific properties, such as the acoustic surface they represent and their spatial characteristics. Each reflection filter is tailored with appropriate parameters matching its local acoustic context, improving spatial rendering precision while managing complexity through localized optimization

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments early reflections into distinct filters representing different acoustic surfaces and paths. This segmentation enables individual processing of each reflection with appropriate spatial and temporal characteristics, improving directional accuracy while organizing complexity into manageable modular components

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260052356A1Rendering Reverberation
Publication Date: 2026.02.19 NOKIA TECHNOLOGIES OY
  • US20260052356A1 patent drawing
  • US20260052356A1 patent drawing
  • US20260052356A1 patent drawing

AI summary

An apparatus configured to: obtain at least one impulse response, wherein the at least one impulse response is configured with a perceivable timbre during rendering; create a timbral modification filter; obtain at least one audio signal; and render at least one output audio signal based on the at least one audio signal, wherein the at least one output signal is based on an application of the timbral modification filter.