Reverse Engineering Tool for Custom Item Crafting in MMO Games

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Solution Overview

Problem

Current MMO games lack a mechanism for players to create custom power-up or enhancement items through deconstructing existing items, limiting player customization and creativity in enhancing their characters and equipment.

Innovation Solution

Implementing a reverse engineering tool that allows players to break down items into power bits and modifier bits, which can then be combined to create custom power-ups or enhancements, enabling the creation of more valuable items and attachments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players want to create custom power-up or enhancement items, then player customization and creativity are improved, but the game system complexity increases due to the need for reverse engineering tools and deconstruction mechanisms

Engineering Contradiction:
Improveplayer customizationVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments items into discrete component bits (power bits, modifier bits, etc.) that can be independently manipulated. This segmentation enables players to deconstruct items into reusable components and reconstruct them into custom enhancements, providing extensive customization without requiring complex crafting recipes or systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The reverse engineering tool acts as an intermediary mechanism between existing items and custom enhancements. Instead of directly crafting enhancements from raw materials, players use the reverse engineering tool to deconstruct items into component bits, which then serve as intermediaries for creating power-ups and enhancements.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Quantity of substance

If players can deconstruct items into component bits, then item value and resource utilization are improved, but the manufacturing process complexity increases due to multiple deconstruction and combination steps

Engineering Contradiction:
Improveitem valueVSAvoidmanufacturing process
Core Design Contradiction:
Quantity of substanceVSEase of manufacture

Solution Approach 1:

The reverse engineering tool automatically performs the deconstruction of items into component bits when players place items into it. This self-service mechanism eliminates the need for manual crafting steps, allowing players to simply deposit items and receive standardized component bits without complex manufacturing procedures.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system transforms items from their original state into standardized component bits with specific parameters (power bits, modifier bits, etc.). This parameter transformation simplifies the manufacturing process by converting diverse items into uniform components that can be freely combined, reducing the complexity of creation while maximizing resource utilization.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If the reverse engineering tool deconstructs items into basic bits, then player creativity and item variety are improved, but the time required for item creation increases due to the deconstruction process

Engineering Contradiction:
Improveitem varietyVSAvoiditem creation time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The reverse engineering tool performs preliminary deconstruction of items into component bits in advance, creating a reusable library of power bits and modifier bits. Players can then quickly assemble custom enhancements by combining pre-deconstructed components, significantly reducing the time required for item creation compared to traditional crafting methods.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system enables continuous utilization of item components through the reverse engineering process. Instead of items being consumed in traditional crafting, they are continuously transformed into reusable component bits that can be repeatedly combined and recombined, maintaining a continuous flow of useful actions and reducing overall creation time.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS9056246B2Dynamic reverse engineering
Publication Date: 2015.06.16 DAYBREAK GAME COMPANY LLC
  • US9056246B2 patent drawing
  • US9056246B2 patent drawing
  • US9056246B2 patent drawing

AI summary

A computer-implemented method of reverse engineering items in a computer game, including: selecting a first loot item; selecting a reverse engineering tool; placing the first loot item in the reverse engineering tool; and implementing a reverse engineering function on the reverse engineering tool. Keywords include MMO, crafting, reverse engineer, and custom modifier.