Reverse-Projection Game Interface Control for Cross-Game Compatibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game control methods using handle peripherals face compatibility issues due to differences between electronic games, leading to game control failures when pre-configured interfaces are not updated or compatible with upgraded game applications.

Innovation Solution

A game control method utilizing reverse projection technology, where a mobile terminal projects and controls a game interface through mirror data, allowing touch events to be mapped and sent to the game running device, enabling flexible and adaptable control without requiring specific handle peripherals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a pre-configured game control interface is used, then the control method is simple and easy to implement, but the compatibility with different game applications deteriorates when games are upgraded

Engineering Contradiction:
Improveease of control configurationVSAvoidcompatibility with upgraded games
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

Instead of projecting the mobile terminal's control interface to the game running device (forward projection), the patent inverts the approach by projecting the game running device's game interface to the mobile terminal (reverse projection). This allows the mobile terminal to capture touch events on the projected game interface and forward them to the game running device, thereby adapting to different game interfaces dynamically without requiring pre-configuration for each game.

Inventive Principle:
Principle #13The other way round (Inversion)

2Measurement precision

If a handle peripheral is used for game control, then the control precision is high, but the compatibility across different games deteriorates

Engineering Contradiction:
Improvecontrol precisionVSAvoidcompatibility across games
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The mobile terminal's touchscreen serves multiple functions: it acts as both a display device for the projected game interface and as a control input device. By capturing touch events on the projected game interface and forwarding them to the game running device, the mobile terminal provides a universal control solution that works across different games without requiring game-specific handle peripherals.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If pre-configured control interfaces are updated frequently, then the compatibility with upgraded games is maintained, but the complexity of the control system increases

Engineering Contradiction:
Improvecompatibility with upgraded gamesVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system enables the mobile terminal to automatically adapt to different game interfaces through reverse projection and touch event capture. The mobile terminal dynamically adjusts to the projected game interface without requiring manual configuration or updates, as the touch events captured from the projected interface automatically correspond to the correct control actions in the game running device.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12491431B2Game control method and apparatus, and storage medium
Publication Date: 2025.12.09 HUAWEI TECH CO LTD
  • US12491431B2 patent drawing
  • US12491431B2 patent drawing
  • US12491431B2 patent drawing

AI summary

A game control method and apparatus are provided. The method includes: receiving mirror data sent by a game running device, wherein the mirror data indicates a current first game interface of the game running device; displaying a second game interface based on the mirror data, wherein there is a mapping relationship between the second game interface and the first game interface; and sending, when a touch event acting on the second game interface is obtained, a touch parameter corresponding to the touch event to the game running device, wherein the touch parameter indicates the game running device to respond to or skip responding to the touch event.